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  #1  
Old June 12th, 2002, 07:07 PM
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Default Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman

Just made a small test with modded target ability of the allegiance subverter:
If you give it the possibility to target the following units can be converted: fighters, drones, satellites.
Therefore Baron if you like this you may change it.
However in the original setting (and I prefer it that way) as I said the allegiance converter can only target ships (which includes bases too!).
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  #2  
Old June 12th, 2002, 07:20 PM
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Lisif Deoral Lisif Deoral is offline
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Default Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman

Quote:
Originally posted by tesco samoa:
How is the combo religion and psychic abuse ?
Well, like almost everything in SEIV it can be beaten, but it's rather... difficult.
Place a bunch of satellites with comp. viruses, allegiance subverters, plus one "coordinator" sat with the talisman and sensors III, sitting at a warp point... I'd rather build a warp point opener than try to pass through that warp point!
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Old June 12th, 2002, 07:47 PM

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Default Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman

Quote:
Originally posted by Lisif Deoral:
Well, like almost everything in SEIV it can be beaten, but it's rather... difficult.
Place a bunch of satellites with comp. viruses, allegiance subverters, plus one "coordinator" sat with the talisman and sensors III, sitting at a warp point... I'd rather build a warp point opener than try to pass through that warp point!
Don't know if the fault with computer virus is intentional or not, but if you try to do that all of your virus packages will fire at the first ship that your sats shoot at. If the fleet that comes through the WP is fully master computer equiped you can only take over ONE ship every THREE turns! Not exactly an effective WP defense!!

[EDIT] spellings.

[ June 12, 2002, 18:54: Message edited by: CW ]
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Old June 12th, 2002, 10:01 PM

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Default Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman

I've used that sat tactic to great results. Great for securing a strong defensive position, if ever your attack fleet gets killed off.

CW- Just look at the other Posts about multi tracking with sats. It should help.
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Old June 12th, 2002, 11:20 PM

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Default Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman

if the persons ships are giving u problems then don't attack them.... attack there planets/suns etc... and let them waste there ships on your static and unit defences.... If you can't beat something don't pick a fight with it.
Make them change tatics. Then they stop building the 'killer ships ' build other ships to fend off your planet assaults... Then attack there ships...

Now Tractor beam , ripper beam, repulser beam with tailsman scares me.... Thats a nasty combo.
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