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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 22nd, 2009, 01:35 AM
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NTJedi NTJedi is offline
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Default Re: Full Map Scenario with Mod Nations

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Originally Posted by Gandalf Parker View Post
But Im afraid that your implementation of added nations is not achieving what you want. If this map is played with no mods turned on then those amount to being very crippled AIs which would be easily taken by whoever is next to them. That can be an interesting game also but not very fair.
I noticed this map has lots of small seas all across the map. This is a serious problem for the vast majority of AI opponents and provides human players a massive advantage especially during middle and late game. I estimate it would still be good for multiplayer games.
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Old April 22nd, 2009, 11:03 AM
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Default Re: Full Map Scenario with Mod Nations

Thats true.
Its also an advantage for the sea-going nations that can shoot over a water province to attack. But there is always a place for such maps. None will be perfect for all.
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