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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 23rd, 2009, 06:15 PM

chrispedersen chrispedersen is offline
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Default Re: Can .map files and mods be hidden from other players in mp?

This is something I've been cogitating on for awhile.
Some of my previous suggestions (spells that change map files etc have touched on it).

You can get 80% of the way there now, and get 100% of the way with a few modifications.

What would need to occur is the game host, instead of sending .trn files, would send encrypted executable files.

The executable would:
unzip the trn, the map, and the mod files
run dominions
(modification Upon quiting exit back to the ap, not the window)
(optional: submit the .2h)
Delete the .map and the .dm files)
Quit.

But this kind of approach would allow all KINDS of neat new features: Expanded random events. Terrain changes to map files.
etc.
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Old April 25th, 2009, 11:17 AM
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lch lch is offline
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Default Re: Can .map files and mods be hidden from other players in mp?

Quote:
Originally Posted by chrispedersen View Post
What would need to occur is the game host, instead of sending .trn files, would send encrypted executable files
Forget it.

That idea is flawed from the start.
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