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  #1  
Old April 29th, 2009, 09:02 AM

Maraxus Maraxus is offline
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Default Re: Best way to lose a battle...

I would really say, that's a bad design choise. Sure you can say: "You should have known the risk, it's your fault." But once you accept, that anything can happen any time, you can just stop playing the game, roll a die and be happy it it shows a 6.

It's the compromise that "something has to happen to prevent infinite battles" - but it's a bad choice. Something a little more complex could have felt a lot better in the context of "little people that fight for you".
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Old April 29th, 2009, 09:25 AM

Rookierookie Rookierookie is offline
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Default Re: Best way to lose a battle...

I would completely take it and swallow it if it was a fluke hit that rolled 16 6s on the DRN or if it was a proper mechanic.

But in this case, it basically boils down to this: "I lost the battle because the enemy fainted." I don't think that makes any sense. HOW, exactly, is my pretender going to die, if all enemies within three months walking distance are fainted on the ground dying from the heat?
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