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June 14th, 2002, 08:22 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Missiles as units (a.k.a microdrones)
Quote:
Originally posted by Baron Munchausen:
First, as others have pointed out it tends to rush in and ram first, so it often doesn't get to fire.
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Drones behave like every other ship in the game. Just don't give them a "Ram" strategy and they won't. All my AI races uses drones that do not ram but are armed with energy weapons. Works just fine. 
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June 15th, 2002, 01:56 AM
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General
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Join Date: Feb 2001
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Re: Missiles as units (a.k.a microdrones)
Quote:
The problem with mounting a ranged weapon on a drone is twofold. First, as others have pointed out it tends to rush in and ram first, so it often doesn't get to fire. Second, in order to do a reasonable amount of damage with that ONE shot it has to be given insane damage levels
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One way around this is to put fewer engines on the drone. A drone that isn't faster than the enemy ships will keep firing at them as it tries to close, but not quite catch them to ram.
Using "Least Damaged" as one of the targeting priorities can have interesting results, especially with swarms of drones vs. multiple opponents.
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August 9th, 2002, 07:42 PM
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National Security Advisor
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Re: Missiles as units (a.k.a microdrones)
I have been thinking more about this idea lately.
Has anyone tried it in a mod yet? Any unexpected suprises? Major roadblocks keeping it from working?
Geoschmo
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August 9th, 2002, 08:11 PM
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National Security Advisor
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Re: Missiles as units (a.k.a microdrones)
HH mod uses it. See that thread for the major issues.
The problems are you can't target the drones manually in tactical (they attack always using their strategy), a lot of drones will actually get in each others way, you can't set a fire rate of below 1 per turn, and they will always outrange any other weapon.
Phoenix-D
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