Makes sense historicaly speaking, you´re saying the code is programed to consider historical circumstances regarding air-spuerioirty?, why then I do get planes on my second battle still in 41?
Makes sense historicaly speaking, you´re saying the code is programed to consider historical circumstances regarding air-spuerioirty?, why then I do get planes on my second battle still in 41?
Keep Cool
Because Stalin loves you!
Or
because after the initial shock the soviet air force started a (slow?) "come-back"?
The whole game is coded for a suitable enemy force.
The AI tries to buy a force based on time & location as in the map Bat Loc No.
So you will face a diffrent force mix in diifrent locals mission types etc.
Air at XXX or in a Campaign is based on avalability & of course weather mission.
Both "roll a die" for variety so you may get some air but dont bank on it.
This is my understanding of how it works anyway.
The AI buy is generally quite good though as it cycles through buying unit types till spends the points can be a bit of a mess to play with. Dont expect lots of super tanks though buys more historically
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This info should be included into the game guide IMHO. Just saying there´s a lot of knowledge spread through this forum´s threads that should be included in the game guide, this isn´t the first time a clear answer comes from the board rather than from the manual itself.