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  #1  
Old May 6th, 2009, 07:17 AM

Galantrue Galantrue is offline
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Default Re: US Mobile Air Corps

Yeah, I figured it was to good to be true.
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  #2  
Old May 6th, 2009, 12:18 PM
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Default Re: US Mobile Air Corps

Quote:
Originally Posted by Galantrue View Post
Yeah, I figured it was to good to be true.
Fixed wing is not allowed in cores - and so are deleted on any upgrade cycle. That fixes anyone being creative and having a hacked formation with say a grunt up front and 9 strike planes...

The strike air should not be coming back as purchase options, so I will try to remember to look into that.

Andy
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  #3  
Old May 6th, 2009, 07:37 PM

Galantrue Galantrue is offline
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Default Re: US Mobile Air Corps

Hey, that's a pretty good idea!!! Have just your HQ, and then a whole mess of strike planes running around, bombing and strafing stuff. What if we got down on our knees and begged? Could we have them then?
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  #4  
Old May 6th, 2009, 08:23 PM
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Default Re: US Mobile Air Corps

Maybe also Bombing and attacking your HQ's eh?
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  #5  
Old May 6th, 2009, 09:11 PM

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Default Re: US Mobile Air Corps

Not really. I usually always end up buying way more SAM and AAA than I ever use in game. Just call me paraniod.

Okay, unless someone objects, instead of turn by turn, I'll just break it down into about one hour play sessions.

The battle for the indestructible bridge continues. After sending in bombers every turn trying to blow it up and only ending up targeting enemy AFVs and IFVs, which I'm not completly complaining about, the stupid thing is still there. This is on top of being targeted by 5 105mm guns!!! My attack helos were wreaking havoc all across the map from their position near the bridge, but due to ammo shortages on everything except SAMs, I have withdrawn them for resupply (hopefully, not really sure if they will resupply from ammo trucks or not?). My infantry is finally getting into the battle, with the enemy launching a small IFV and infantry attack on the northern V-hex. This was easily repulsed for heavy enemy casualties, thanks to the 25mm AGLs and 81mm mortars. Actually my rifle squads have only fired their GLs so far, not a round of rifle or SLW. My artillery has shifted from random harrassment fire, to firing on the onmap artillery that revealed itself. Also having them fire on IFVs that appear on the map. My Javelins teams have almost been universal in firing their intial loadout dry and are now scrampling for additional ammo. Lessons learned so far? Have at least some kind of reserve, ready to go and respond. Need heavier artillery pieces. The 105 is a great gun, but dropping bridges and disabling heavy vehciles is not its strong suit. Need to replace the mgs in the Rifle platoons with some other kind of support weapons as 1) none of the mgs have fired yet, 2) they can't see as far as the Javelins or AGLs, probally due to a lower sight value.
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Old May 7th, 2009, 06:40 AM

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Default Re: US Mobile Air Corps

Morning!

The battle is really starting to heat up as a group of 3 Ch'onma-Ho Ma MBT moved between the Northern/Central group and the southern group. I had just finished capturing the central V-Hexs with the Mech Inf and their APCs had dug in south of those hexes with an easy sight line on the road leading from the bridge battle. I was extremely lucky as the Javelin APC managed to knock out one MBT, and immobilize another. By then I had one AH-66 reloaded and it came running, quickly knocking out the other MBT and destroying the damaged one. The northern V-Hex was again assualted by infantry. This was a tougher fight as either by accident or design, their troops used the burning wrecks from the first assualt to move up closer to my troops. Heavy fighting saw me still victorious with minor losses and the enemy driven off. His off map artillery for some unknown reason pounded a group of buildings where my HQ was stationed. I hadn't fired from that area, none of his troops had LOS, and he still used 5 batteries to pound the area. The southern attack against my Rifle platoons has gone so badly for him that I decided to go ahead and send 3 squads forward to seize the V-hexs. If they succeed that would give me control of all three groups and hopefully end the battle. Not that I'm afraid of losing, but he can't have that many more units. All of my planes are out of ammo, with the last couple of passes being strafing runs. My MLRS on map are being reloaded by a couple of ammo trucks and I will use them on any enemy troop concentrations.
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Old May 7th, 2009, 07:40 AM

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Default Re: US Mobile Air Corps

It is now turn 17 and I have control of all V-Hexs. All enemy units that are visible are either routed or retreating, and my troops are settiling into new defensive positions due to the sporadic mortar fire. Occasionally the AI will use offmap but my offmap doesn't have any fire missions so they are quickly CB. Just waiting for the battle to end or a final assualt by the enemy.
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  #8  
Old May 7th, 2009, 02:54 PM
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Default Re: US Mobile Air Corps

Quote:
The 105 is a great gun, but dropping bridges and disabling heavy vehciles is not its strong suit.
Have you not got MLRS for that would have thought you have a lot of tank killing capability anyway, planes helos javelin & APC thats a couple of tank companies gone in quick order unless they have VIRSS
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