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Old July 10th, 2002, 04:28 PM
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Default Re: Return to Orion- Sphereworld PBW game.

Yeah, there is a lot of funkiness with SEIV and population. It may not be very realistic, but on balance it's a very playable system. And that is the important thing anyway, more so than realism.

I mean if we think about how planetary colonization might really occur, it's more likely the initial colony would have thousands, not millions of colonists. Then once the colony was established maybe millions of people would move there over the months and years to follow. But that takes a hefty amount of micro managment to move those people around, especially in a more "realistic" system with regards to hom many people could fit on a ship. Unless you have some automatic system.

Maybe popultion transfer could be handled in the background, where you don't have to build the ships and physically move the people. You would send a colony ship that would start it off, then have a "population transfer window" where you set the population goals for each planet. These would be met gradually over time and would deplete the populated worlds automatically, offset by reproduction.

Of course in an emergency, or when dealing with other empires you could still load them in a cargo ship and ship them off like so much cattle too.

Also, why can't you have a domed colony exsist side by side with races that breathe that atmosphere? That would require some changes, but it would be neat.

But like I said, the current system may not be realistic, but it is very playable.

Maybe we could approximate some of this ourselves in a mod. Proportions tries, but even with it you are carting around a miilion people in a relativly small ship.

We'd have to change the scale in our minds. Anywhere you see 1M of population, read that as 1 thousand. Then greatly increase the population levels allowed on a planet. Instead of a medium planet holding 2,000M, make it hold 6,000,000M. If 1M is 1,000 people then 6,000,000M would be 6 billon people. Then a colony component would hold 4 thousand, a much more resaonable number.

Does the game let you set the population that high? Sphere worlds currently are 64,000 million. Is that as high as you can go or can it go higer?

Geoschmo

EDIT: This is kind of off topic for this thread, so I am going to start a new one to dicuss it.

[ July 10, 2002, 15:38: Message edited by: geoschmo ]
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Old July 10th, 2002, 08:52 PM
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Default Re: Return to Orion- Sphereworld PBW game.

Did noone notice my post?
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Old July 10th, 2002, 11:52 PM

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Default Re: Return to Orion- Sphereworld PBW game.

"Maybe we could approximate some of this ourselves in a mod. Proportions tries, but even with it you are carting around a miilion people in a relativly small ship."

Relatively small ship? The starting tech lets you "sqeeze" 1 million people into 400kt. Assuming each organism is 200kg (beefy..) that leaves half the space for air, food, room to move around, etc. Cramped, but probably not unlivable.

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Old July 11th, 2002, 05:02 PM
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Default Re: Return to Orion- Sphereworld PBW game.

Quote:
Originally posted by geoschmo:
Yeah, I can see your point there. I am not a big fan of tech trading either. If you want to eliminate the colony swapping entirely the only option beyond a house rule I guess is to make the game only colonize own type. It can slow things down a bit. But not too bad, as long as you don't make it colonize own atmosphere as well.
<snip>
Geoschmo
One minor point from an impartial outside observer - since a major goal of this game seems to be finding the ROCK/OXY sphereworld, wouldn't it defeat the purpose to set "only colonize own type"?

Oh - Imperator: I saw your post about trading a space yard ship/base along with another ship. Neat idea; but again, it's a bit more involved than straight tech trading. Yes, it gets around the whole "drag that traded ship back to your own territory", but the originating empire had to build & maintain the space yard ship and the receiving empire has to remember to trade it back, and the whole process takes up a couple turns, not to mention that you can't send other diplomatic Messages while you're doing all the finagling.

Looks like there are very few workable options to automatically prevent people from gaining techs via "cheesy" trade methods.
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Old July 11th, 2002, 05:07 PM
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Default Re: Return to Orion- Sphereworld PBW game.

[quote]Originally posted by DirectorTsaarx:
Quote:
One minor point from an impartial outside observer - since a major goal of this game seems to be finding the ROCK/OXY sphereworld, wouldn't it defeat the purpose to set "only colonize own type"?
Uhhh, oh yeah. OOPS!
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Old July 11th, 2002, 06:41 PM
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Default Re: Return to Orion- Sphereworld PBW game.

Ever had one of those days where your head is just not screwed on straight?

I just kicked the wrong empire from the game. Yep, not the one that was holding us up but the first person to join all those weeks ago. Damn.
Barrybeal if you get here before you check your email I am sorry (and damn embarrased) about this. Please join/upload your empire again, a spot will be saved for you. This game will start once Barry is back.

Geo, any chance you could add a 'Are you sure you want to kick player 'XNAME' from the game?' message for dunderheads like me to the pbw admin section??
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Old July 13th, 2002, 06:03 PM
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Default Re: Return to Orion- Sphereworld PBW game.

And we are off! Any questions/comments/general player annoucements don't hesitate to post here/pbw site or email me. (I_8_BAD_GRAPES@Hotmail.com). If you are taking vacation please let me know and I will see what I can do so your turns don't get screwed up (just as long as your not taking 3 months off or something to seek your inner self in Tibet.... ).

And yes, the map is a bit strange, your home system and a few others may have some adverse effects (ie shields don't work or combat sensors are reduced.) yes this is the intended effect. My Version of the 'QuadMod' was used to create a random map and then the Sphereworld was introduced.

Above all HAVE FUN (yes that is an order), its just a game.
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