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May 12th, 2009, 10:09 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: New game - The Art of War, Random nations, no diplomacy
I get the feeling that the main 'new' thing about this game is being missed by a lot of posters - Executor is chasing only vets that have won MP games 
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May 13th, 2009, 12:12 AM
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Corporal
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Join Date: May 2007
Posts: 61
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Re: New game - The Art of War, Random nations, no diplomacy
Well, I'm no vet, but check the Hall for my name. 
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May 13th, 2009, 01:16 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Re: New game - The Art of War, Random nations, no diplomacy
Quote:
Originally Posted by Dragar
I get the feeling that the main 'new' thing about this game is being missed by a lot of posters - Executor is chasing only vets that have won MP games 
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While I would prefer more vets in this game I think that isn't going to happen, so everybody's free to enter this game.
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May 13th, 2009, 01:37 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: New game - The Art of War, Random nations, no diplomacy
ah, in that case I'm in 
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May 13th, 2009, 03:59 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: New game - The Art of War, Random nations, no diplomacy
I'd like CBM used too, of course. That's pretty standard now. And new version is coming, maybe even today. CBM didn't change Ashdod much, QM did not want to do work reserved for devs.
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May 13th, 2009, 08:47 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Re: New game - The Art of War, Random nations, no diplomacy
Quote:
Originally Posted by Shuma
I would like to try, but what is meant by no diplomacy? Obviously no board PMs and in game messages but no trading also? What about the ever-common "XXX kicked my ***, he's too powerful now, gang 'im!" board posts?
Is the point of the game no one knows who plays who?
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Yeah that's exactly the point of the game, you don't know who plays the nation you're attacking.
That also means there will be no trading of items since it would reveal your identity so I advice you to design your pretenders carefully.
There will also be no," Hey let's all kill Ulm, he's got the forge" posts.
When somebody gets killed, than his identity may be reviled, but not the attackers.
When designing pretenders use random names.
By no means can anyone suggest that he is in war with eg. Ermor, because it could potentially lead to ganging up on that player, use spies to follow up on that stuff.
Also very important, if you need a temp/perm sub, don't post yourself but PM either WingedDog, or me. Still haven't worked out the admin duty but I will soon.
We will also be using CBM 1.5 now.
So far it looks like we've got 10 players.
And one last thing, I would like to hear your opinions on having score graphs either on or off in this game.
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May 13th, 2009, 09:00 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: New game - The Art of War, Random nations, no diplomacy
I say score graphs on.
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May 13th, 2009, 09:27 AM
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Corporal
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Join Date: May 2007
Posts: 61
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Re: New game - The Art of War, Random nations, no diplomacy
Well, if you guys will have me I'd like to try. And graphs off will make for an even more anonymous experience.
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May 13th, 2009, 10:17 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: New game - The Art of War, Random nations, no diplomacy
I say on
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May 13th, 2009, 10:19 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
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Re: New game - The Art of War, Random nations, no diplomacy
Count me in as well please.
Close to my limit now on games, but find that sorting out diplomacy usually takes longer than sorting out moves, so I'm well up for a no chat, no trading, no coordinated attacks, just good old fashioned everyone for themselves type of game. No diplomacy games are the way forward IMO.
Also one suggestion, you might want to disable re-naming, since it could help give away a players identities due to many players liking to rename their commanders after the random picks they get. Since it's then feasible for someone to start making a list (from the various games they might be in) of who renames their commanders like this and who doesn't. Think as many measures as possible should be taken to keep identities a secret.
Final point, you might want to mention something about what the penalties are if someone does communicate during the game. Will they be warned, instantly turned AI etc. While I'd like to believe that everyone will stick to the spirit of the game, it would be useful for clarity sakes to state the rules clearly before hand in case anyone is tempted.....
"Oh sorry, I forgot there wasn't any diplomacy in this game. It won't happen again honest. And it's no big deal since I only needed to do it once so that I could arrange for everyone to attack the player who just attacked me"
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