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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old May 13th, 2009, 07:45 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.5

Split Version.
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Old May 13th, 2009, 08:03 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.5

Great job Qm!

Comments:

I don't see the reason for the GOR change. Great spell often used.

Id rather see tree lords with an auto summon of a vine ogre or vine man, rather than a nature gem.

But very cool anyway!
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