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Old May 14th, 2009, 11:20 AM
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hEad hEad is offline
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Default Re: Basic modding Question: Adding a new ritual spell

Hey Greg, thankyou very much for this help!

If you could indulge me a wee bit further:

This is what i have

#modname "Ultimate Gift of Reason"
#description "Gives all units the ability
to cast Gift of Reason."
#domversion 3.21
-icon "something.tga"

#newspell
#copyspell "Gift of Reason"
#name "Promotion"
#descr "Allows a leader to promote any
unit its sees fit."
#path 0 1
#school 3
#researchlevel 0
#pathlevel 0 1
#fatiguecost 90
#end

#newspell
#copyspell "Gift of Reason"
#name "Promotion"
#descr "Allows a leader to promote any
unit its sees fit."
#path 0 2
#school 3
#researchlevel 0
#pathlevel 0 1
#fatiguecost 90
#end

#newspell
#copyspell "Gift of Reason"
#name "Promotion"
#descr "Allows a leader to promote any
unit its sees fit."
#path 0 3
#school 3
#researchlevel 0
#pathlevel 0 1
#fatiguecost 90
#end

#newspell
#copyspell "Gift of Reason"
#name "Promotion"
#descr "Allows a leader to promote any
unit its sees fit."
#path 0 4
#school 3
#researchlevel 0
#pathlevel 0 1
#fatiguecost 90
#end

#newspell
#copyspell "Gift of Reason"
#name "Promotion"
#descr "Allows a leader to promote any
unit its sees fit."
#path 0 5
#school 3
#researchlevel 0
#pathlevel 0 1
#fatiguecost 90
#end

#newspell
#copyspell "Gift of Reason"
#name "Promotion"
#descr "Allows a leader to promote any
unit its sees fit."
#path 0 6
#school 3
#researchlevel 0
#pathlevel 0 1
#fatiguecost 90
#end

#newspell
#copyspell "Gift of Reason"
#name "Promotion"
#descr "Allows a leader to promote any
unit its sees fit."
#path 0 7
#school 3
#researchlevel 0
#pathlevel 0 1
#fatiguecost 90
#end

#newspell
#copyspell "Gift of Reason"
#name "Promotion"
#descr "Allows a leader to promote any
unit its sees fit."
#path 0 8
#school 3
#researchlevel 0
#pathlevel 0 1
#fatiguecost 90
#end

The problem with this is that it doesn't do anything. I can find it in the mod list to activate, but nothing in game happens. It isnt listed in construction and my mages can't cast the spell?

Whilst testing this, there are no other mods active.
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