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  #1  
Old May 14th, 2009, 07:05 PM
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Default Re: Dealing with the Infantry Peril

Ah yes the Chinese hordes. I remember these gentlemen fondly.

The only things I have to add are:

Your tanks are infantry support only and cannot kill beyond about 1 hex. Their HE is pretty good though. Use AT teams, ATG and close assault against opposing armour.

Light armour and cavalry can be used for flanking and going deep to clean up the Chinese artillery park and if you are very lucky, take out the Chinese commander. Beware of ATGs when using armour anything available to the Chines will kill you. AAMGs can give cavalry a nasty surprise as well.

Especially when you are receiving an advance or defending, try to define a couple of defensive lines. Let the hordes move to you, hit them hard, and when the pressure gets too much, pull back to the next line and repeat. Don't worry too much about killing the enemy, break as many as you can to overload their inadequate command structure. Once they are battered, you can move in for the kill.

Ammo wagons or trucks are very useful as you will find that even some of your infantry may be left with only grenades and a couple of rifle shots.

You will find my Japan campaign notes in the AAR thread - they'll give you an idea of what not to do.
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Old May 14th, 2009, 08:43 PM
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Default Re: Dealing with the Infantry Peril

I'm playing a small campaign RusVchina in MBT '48 though.

And getting those Chinese hordes that keep coming even after i've them bombarded them unmercifully many times with my atry they regroup and come climbing over the craters again and again.

But they haven't dealt too much damage with their pitful tanks {all destroyed) and multiple useless ATR's and are slowly breaking.

Let them come.
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Old May 14th, 2009, 09:06 PM

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Default Re: Dealing with the Infantry Peril

Low quality infantry can be suppressed very well by mortar fire.
Spread out your fire. The more units are suppressed, the more strain on the officers to rally, and the sooner they'll fail, leaving the grunts to rally on their own.

Keep machine guns around, but situated well in the rear. They tend to die a lot to rifle fire, it seems.
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Old May 15th, 2009, 12:18 AM
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Mobhack Mobhack is offline
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Default Re: Dealing with the Infantry Peril

Quote:
Originally Posted by runequester View Post
Low quality infantry can be suppressed very well by mortar fire.
Spread out your fire. The more units are suppressed, the more strain on the officers to rally, and the sooner they'll fail, leaving the grunts to rally on their own.

Keep machine guns around, but situated well in the rear. They tend to die a lot to rifle fire, it seems.
Machine guns, like mortars and ATG are teams. So the crew are considered bunched together and occasional hits (esp direct fire hits) will kill extra over and above what riflemen would have received. (Polish and other 15+ man rifle sections are also penalised for being bunched up somewhat).


Andy
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Old May 15th, 2009, 01:23 AM

runequester runequester is offline
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Default Re: Dealing with the Infantry Peril

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by runequester View Post
Low quality infantry can be suppressed very well by mortar fire.
Spread out your fire. The more units are suppressed, the more strain on the officers to rally, and the sooner they'll fail, leaving the grunts to rally on their own.

Keep machine guns around, but situated well in the rear. They tend to die a lot to rifle fire, it seems.
Machine guns, like mortars and ATG are teams. So the crew are considered bunched together and occasional hits (esp direct fire hits) will kill extra over and above what riflemen would have received. (Polish and other 15+ man rifle sections are also penalised for being bunched up somewhat).


Andy
Gotcha. It always seemed they tended to get hit harder. Very nice info, thanks
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