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Old May 15th, 2009, 03:31 AM

Micah Micah is offline
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Default Re: Preponderance - Big Team Game! [1-2 subs needed!]

After Zeldor's post about calling the game due to the staling I asked if we might be able to get a victory by decision since I felt we were clearly in the best spot once homer/atul were out of the picture.

Zeldor asked that I talk to Atul about the situation and Atul said he was fine conceding to us. This all happened on IRC.

Since the two biggest teams were fine ending the game with a decision in our favor we (QM, Zeldor, Atul and myself) were hoping that the rest of the players would also agree to it, since continuing the game was becoming increasingly problematic for the reasons I detailed above.

And to answer your question: what made earlier games on large maps (more) fun was mostly that the player base was more widely spaced in terms of skill when the game was newer, and it was easier to crush inexperienced players and get an advantage to press on into a new conflict, snowballing your wins into a victory around turn 60 before the recursive gem generating really kicks in. I think knowledge about the most optimal tactics was also less widely available, so games didn't turn into as much of a horde-fest. After the experienced of this game I'm hoping to start playing gem-gen free games, it seems like it'll make for a lot more fun.
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Old May 15th, 2009, 07:07 PM

namad namad is offline
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Default Re: Preponderance - Big Team Game! [1-2 subs needed!]

solution to the unfunness problem might be ... fixed duration games...


on turn X whoever has the most Y wins no questions asked.. just before turn X there will be a hot amount of fighting just like in VP grab situations??


if no one has the most Y on turn X it would be a draw...


X could be 40or50or60or70... Y could be provinces or VP's or income/gemincome/provinces (all three required)

this way you wouldn't have to get someone's opinion on if they think something that isn't a win technically should count as a win anyways...


in a fixed duration game i suppose you could also still make it so that if someone obtained 50% of the vp's before the turn X deadline they could "win early"






in baseball a game must complete 5innings for it to be called a win for the team in the lead... such clauses could be added to future games (clauses other than the ones i suggested but again in this spirit of baseball-ness)

i have no problem with someone considering themselves the victory of something at any point... personally i would never accept a victory in which I had not "won" the thing is... if everyone except qm/micah/psisoldier went AI psisoldier would most certainly lose... the other point being though that while qm/micah might be in the "best" position their combined effectiveness is probably something like 45% of the games combined might (which is less than half) BUT there is a) no alliance against them and b) no one willing to play in such an alliance anyways...


you know what would be fair maybe? every team in the game votes and if a majority votes to give the win... then it is a win? because right now as far as i can tell the only voting that has been done is.... micah/qm vote they win psisoldier votes they draw utgard/bogarus wishes to abstain... everyone else is too lazy to have said anything at all that leaves 3teams yet to vote if either of you could get two of them to agree with you that would be fairly good cause to consider yourself "right" ? yes?
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