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Originally Posted by Burnsaber
Err.. that quote in your post is from me, not from Zeldor.
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Sorry, messed up the names.
Quote:
Originally Posted by Burnsaber
If you have largest income (you probably mean gem income, right?), you can also clam more than any other nation, giving you a theoretical timevantage (since the gems from the clams would allow you to clam even more). So your statement holds true even with clams in the picture.
I get my late-game kicks from seeing all that epic stuff happening. Attacking is exciting for me,since I can't really be *that* sure about what I'll exactly be facing. But I really haven't played too much late games in MP. I could imagine that vets no longer experience that thrill, having seen everything all ready.
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Sure that's right and clamming makes it probably worse late game.
I can't call myself a vet only got to something I'd call late game in two games, but all in all I had better battles midgame (killing a water queen in a pitched battle over a cap is more exciting than having the only teleporting thugs you can get killed by two water queens in a province your enemy doesn't care about).
Quote:
Originally Posted by Burnsaber
If you're stuck between the rock and the hard place, how about building forts+labs for more mages and research? Clamming isn't the only option to improve your position when you can't assault someone. Besides, clamming does not neccessarily mean that you have to turtle. You just have 1-3 mages doing clams and that is the extent of your resources. Strong nation is able to wage war and clam fine. Clamming isn't somehow more beneficial to nations in poor position.
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Well, usually stronger position means more gold and more research in the long run, so no difference to clamming.
What I mean is that nation balancing doesn't necessarily mean that all nations fight equally well. In fact I'd find that boring.
Instead the weaker nations have or should have several options to outdo the warrior nations on the home front (access to clams, better research, cheaper and better castles, a good synergy with a global).
Hence the suggestion of removing indie mages. If you want a path adjust your strategy around it.
edit: @Zeldor
Yeah, I know what you mean.
Still, I don't think you're getting at the root of the problem by removing clams.