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  #1  
Old June 15th, 2002, 12:32 AM

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Default Re: A question about Events in Gold

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Well I have no reply to your question either. But if you figure it out I think it would be really really cool!!!
I'll keep you in mind then for the game if I can get it to work.
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Old June 15th, 2002, 01:04 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: A question about Events in Gold

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Originally posted by bearclaw:
Actually, I have 2 questions.

1) what does it take to set the Settings.txt so that there is a 100% chance of an event happening?

2) Does anyone know if the Open Warp Point event works in Gold? It didn't in 1.47.

I had an idea for a game where every turn one or more warp points would open or close so that the Warp Points end up constantly changing on the players. I want to try it out but seem to have a problem getting events to happen every turn.
1) I think 99 percent is the highest level you can set events to. You're free to try 100 percent, of course. Dunno what will happen.

Also remember that you'd have to be able to watch every system and planet in your game to know if an event is happening (or not happening) every turn.

2) I haven't seen it work yet, and I've had a 'spontaneous warp point opening' event in my events file since long before Gold was released.

Given the second observation under #1 I guess this doesn't prove much, since I don't watch my AI opponents logs very much.

[ June 15, 2002, 00:07: Message edited by: Baron Munchausen ]
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Old June 15th, 2002, 11:26 PM

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Default Re: A question about Events in Gold

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Also remember that you'd have to be able to watch every system and planet in your game to know if an event is happening (or not happening) every turn.
Yeah, I got around that by making a temp events.txt with only 2 events. One open WP and one close WP. Both of them are set to send the message to all players and made a test game with an ancient race.

[ June 15, 2002, 23:03: Message edited by: bearclaw ]
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Old June 16th, 2002, 12:05 AM

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Default Re: A question about Events in Gold

hmmmm.
Tried having the settings for event frequency set to 999, but it won't load the settings.txt file. So I tried 990, same. Tried 900, same. Tried 99 and it loaded but no events happened. How does the events settings work now? Is it still based on 1000 = 100%?
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  #5  
Old October 1st, 2002, 11:52 PM
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Default Re: A question about Events in Gold

Ditto on the Last question. Anyone ever figure this out.

I started messing around with this concept my self with the same results. The events don't seem to trigger.

My desire was to have a Warp engine component that could open up a worm hole. (basically the same as the current component but much cheaper and would not be destroyed) The obvious downside is the zillion worm holes you'd end up with. I wanted to create a situation were the only event was Close Warp Point and it happened very frequently.
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Old October 2nd, 2002, 12:10 AM
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Default Re: A question about Events in Gold

Check out this thread. It has some answers.

http://www.shrapnelgames.com/cgi-bin...3;t=006780;p=1
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Old October 2nd, 2002, 12:33 AM
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Default Re: A question about Events in Gold

Quote:
Originally posted by DavidG:
Ditto on the Last question. Anyone ever figure this out.

I started messing around with this concept my self with the same results. The events don't seem to trigger.

My desire was to have a Warp engine component that could open up a worm hole. (basically the same as the current component but much cheaper and would not be destroyed) The obvious downside is the zillion worm holes you'd end up with. I wanted to create a situation were the only event was Close Warp Point and it happened very frequently.
I doubt this would work but is it possible to just make the Warp engine component create not just a normal Warp point, but a special one that closes the next turn? Like make it have some special ability that causes it to close after 1 turn of being in space.
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