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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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Old May 17th, 2009, 04:15 PM

TheDemon TheDemon is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

I think the purpose of this game is to teach noobs what to expect in a normal game so they can be competitive.

For example, CBM is in the majority of games, so it makes sense. I'm not sure some of the extra spells mods or the mod nations make sense for the purpose of this game until you would come to expect them in a regular game. Sure, it would be a great team game, but it wouldn't hold true to the purpose of noobs vs vets anymore.


And on the subject of EK-seeking rocket launchers that work in storms, that's pretty much what EKs are for everything else
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Old May 17th, 2009, 10:34 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Quite true vets, yes I generally agree. I wanted to keep it to regular nations and maps that are included with the distro. I would point out though that some of the better mod nations are often used in "normal" games and are no more difficult to play than the vanilla ones. Again, I am considering it due to the number of players to allow more choices, most likely they'll be snapped up by the vets who'll again have the optional first choice. My question though is what are the best MA CBM compatible mod nations? In terms of balance, completeness, design, etc. I noticed for instance that some of the Nehekaran commanders had a base movement of 4. Some say there are some that are overpowered?
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