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May 18th, 2009, 03:17 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Hoburg Alliance SE *UPDATE*
What unpacking program do you use? I suggest googleing "Winrar" and downloading it, if you lack one.
Once you have winrar installed, just select the files you want to zip, and press left-click to bring the menu up.
There should be an option "add to archive", select that.
From that point and onwards, it's quite self-explanatory.
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The Following User Says Thank You to Burnsaber For This Useful Post:
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May 18th, 2009, 07:02 AM
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Corporal
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Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
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Re: Hoburg Alliance SE *UPDATE*
Thanks for the instruction. Here it is.
P.S. I added the Brewer unit not just for thematic reasons, but to add complexity to this nation's strategy. The Brewer can be very valuable, but it is also very vulnerable to direct damage ritual spells as well as assassinations, and compete with another very valuable capital only mage.
Last edited by Ming; May 18th, 2009 at 07:11 AM..
Reason: added P.S.
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May 30th, 2009, 02:00 AM
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Corporal
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Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
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Re: Hoburg Alliance SE *UPDATE*
Updated holburg.rar, mainly to incorporate Fantomen's fixes, but also corrected typos and tweaked some units. Wandering Sage is now capital only because Fantomen's fix changes the starting castle, making it much quicker to build new castles (and making recruit anywhere Wandering Mages a little too powerful in the early game).
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May 30th, 2009, 05:11 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Hoburg Alliance SE *UPDATE*
Quote:
Originally Posted by Ming
Updated holburg.rar, mainly to incorporate Fantomen's fixes, but also corrected typos and tweaked some units. Wandering Sage is now capital only because Fantomen's fix changes the starting castle, making it much quicker to build new castles (and making recruit anywhere Wandering Mages a little too powerful in the early game).
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I suggest that you start a new threat for this mod. Editable first page is a absolute must for a nation thread. Otherwise it can be quite a pain to hunt for the latest version of the nation.
A graphical preview is always a good thing too. If I recall correctly, amounts of downloads tripled when I added the graphical preview for the Alugra mod.
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June 17th, 2009, 06:38 AM
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Corporal
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Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
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Re: Hoburg Alliance SE *UPDATE*
Thanks for the advice. I'll start a new thread when I update the file next time. Not sure how to do a graphical preview though.
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