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May 17th, 2009, 06:56 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Need opinions on MA Nation power
for win records, I do not think MA Van has a single win, yet Zeldor's list puts at a '7', and no one objected. I think in general people feel Van is a powerhouse, yet its win records speaks otherwise.
funny.
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May 18th, 2009, 04:47 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Thanked 8 Times in 7 Posts
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Re: Need opinions on MA Nation power
Quote:
Originally Posted by Zeldor
MA TC is weakest from all TCs. Eriu is surely better than TC. Almost every nation can be +- 1 point, it all depends on mods, map size, other nations in the game etc etc. TC surely isn't at the level for let's say Arco though.
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Weakest of all TCs doesnt mean 'weak', not at all. And how come Eriu is 'surely better' than TC? No death, no blood, no astral; expensive capitol-only mages with high encumberance; quite average troops (fir bolgs with their low protection arent that good in MA). Yes, recruitable cloud-trapezing stelathy thugs, really nice - but thats the only good thing about Eriu.
Perhaps it was rated that far because Eriu can be a good support in a team game. Otherwise, TC is much better in my opinion.
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May 18th, 2009, 01:46 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: Need opinions on MA Nation power
Quote:
Originally Posted by Kuritza
Weakest of all TCs doesnt mean 'weak', not at all. And how come Eriu is 'surely better' than TC? No death, no blood, no astral; expensive capitol-only mages with high encumberance; quite average troops (fir bolgs with their low protection arent that good in MA). Yes, recruitable cloud-trapezing stelathy thugs, really nice - but thats the only good thing about Eriu.
Perhaps it was rated that far because Eriu can be a good support in a team game. Otherwise, TC is much better in my opinion.
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Not true. Don't get me wrong, their lack of access to B/D/S hurts quite a bit, but its very untrue they don't have anything else going for them. Firbolgs are very cost efficient indie clearers and start looking a whole lot more competitive when you consider the ubiquitous magic support they should be fielded with. Arrow fend & wooden warriors/mass protection are available fairly early and turn them quite fierce with their 15+ defense and cheap price tag. Not too much of a stretch to drop earth buffs on them as well and leverages their sweet base stats nicely. Spears don't seem to do too much damage, but clever players can pull a nasty swap with mass protection + iron bane against heavier opposition. They can also almost match Caelum for lighting spam, you've no excuse for lacking a punch. They do tend to struggle into late game, but you're also looking at adding fog warriors, mass flight, mass regeneration & weapons of sharpness to your firbolgs (those stats look very, very nice for the price now) and supporting your lightning carnage with rain of stones & foul vapors, and having a virtually unlimited supply of anti-thugs ready to cloud trapeze in and decapitate tartarians wherever you need them. Doesn't look to me like they've got nothing else going for them.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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May 19th, 2009, 02:52 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Thanked 8 Times in 7 Posts
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Re: Need opinions on MA Nation power
Same goes for TC, and easier. TC also has windguide + flaming arrows, cheap and evil communions etc.
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