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  #1  
Old May 20th, 2009, 01:39 AM

Trumanator Trumanator is offline
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Default Re: Oceania - Let's fix it. Mod discussion

Well the water queens are pretty weak. 2 of them are aquatic, and the third one is mediocre on land.
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Old May 20th, 2009, 02:00 AM
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Burnsaber Burnsaber is offline
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Default Re: Oceania - Let's fix it. Mod discussion

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Originally Posted by Trumanator View Post
Well the water queens are pretty weak. 2 of them are aquatic, and the third one is mediocre on land.
I meant the cursed triton queens, which I mentioned in this post

http://forum.shrapnelgames.com/showp...9&postcount=24
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Old May 20th, 2009, 02:22 AM

chrispedersen chrispedersen is offline
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Default Re: Oceania - Let's fix it. Mod discussion

Hmmmmm...

it would be interesting to add the swamp icon to the ocean land form; combined with the quagmire national spell.

Not immediatly obvious but it would make the oceania cavlary quagmire immune.................

As for the land recunit... Replace the turtle units with other units, and or freespawns?
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Old May 20th, 2009, 02:47 AM
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Default Re: Oceania - Let's fix it. Mod discussion

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As for the land recunit... Replace the turtle units with other units, and or freespawns?
I'm going to replace the land recruits with the Son of Selkie and Daughter of Selkie, as I detailed in the post I mentioned in my previous post. The turtle infantry will stay recruitable underwater (I just make the Sons & daughter replace the land form of turtle infantry and make new turtle units to replica the land forms for the UW turles).

Freespawn is a good idea thought. I'll perhaps give the turtle commander & Merman priest & Wave Lords land forms some weak freespawn.

"Oceanian turtle raids are well known in coastal lands and the coastal merman villages are quite prone to counter-raids from the vengeful humans. Many mermen have lost their homes and families to the vile humans. Thus, Turtle chiefs do not have much trouble finding recruits in land."
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