Quote:
Originally Posted by TheDemon
Yeah, I've retested the behavior, the way it works is movements are resolved, then all battles are fought, then all retreats are resolved. Under the current behavior it is impossible to retreat into an enemy prov if a friendly prov is available upon retreat resolution.
This seems to me to be a recent change, as I've chained retreats sucessfully before, as recently as last year. One instance was where I teleported on an army and teleported onto all surrounding provinces on the same turn, and what happened was the army was routed, then part of it fought with the PD against a teleporter in the surrounding prov, and on resolution that part ended up two provinces away. This behavior doesn't seem to be possible anymore.
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It should be, since magic phase battle retreats are (or should be) resolved immediately.
Movement phase battle retreats are a different matter. In movement phase, I've observed battles taking place in a province and armies retreating, then survivors fighting in the next province. But if the first battle cut off the escape route, then everyone retreating from battle #2 dies. If that's changed, then the order of the battles doesn't matter and the retreating army dies due to escape cutoff no matter what.
If this has been changed, it probably happened with the movement order validation fixes a few patches ago that eliminated force marching and sneaking out of sieges with non-stealth units.