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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old May 24th, 2009, 01:57 AM
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Default Re: Sentience

Quote:
Originally Posted by Dragar View Post
Interesting mod, presumbably this may give the non-giant races a bit of a boost in thuggery

My only concern would be that by allowing this diversity, to all nations, you break down some of the individuality. Also lack of diversity or thugs may be important to balance a nation. Specifically aquatic nations and powerful human nations lick LA Ermor may get too much of a boost.
The way I am looking at this is that, unless you take a Freak Lord, Ermor wont have access to sentience, so it is not an ability for all nations – realistically, when you consider pretender build requirements for particular nation talents.

For the other nations that have a national sentiencer, they still have tendencies towards what are the typical summons given the paths of their mages and gem income type. Therefore their thugs will reflect that – earth nations like Agartha will tend towards troll and construct thugs - Man with nature will, have a nice collection of Vine ogre thugs + with access to a rainbow other summons depending on the magic on the pretender etc.

It is really an attempt to put thugs in the hands of those nations that “generally” perform less than satisfactory – or that the consensus on their power, rates them poorly.

Here is the next update:

FreakLord S3 access reduced to S1
cost bumped a bit 50-80

Ageless Olm replaces Oracle

Machaka now has the Fetish!

------------------------------

So in summary:
Everyone - Freak Lord
Man - Partholonian Sorceress
Ulm - Master Alchemist
Agartha – Ageless Olm
Oceania - Neriad
Machaka - Colossal Fetish
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File Type: rar Sentience_ver4.rar (545 Bytes, 121 views)
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