Quote:
Originally Posted by Suhiir
I've used much the same tactic VS the AI many times.
In a meeting enguagement the AI will almost invariably shell the hell outta the first victory hex you capture, so I try to grab one as early as possible then evacuate the area letting the AI shell nothing and allow my counter battery to perhaps fire and also allow me to (hopefully) spot some of it's on-board artillery/mortar positions.
In situations where I have to defend I'll move screening units up so the AI encounters them before it locates my main (dug in) defensive positions and again it frequently blows the hell outta nothing.
Such tactics may work VS a live opponent, but would be much harder to implement.
|
Partly because its more fun than sitting there once you know where the main thrust is a counter attack or hit & run tactics verses any secondary force works well unless he is a canny opponent. Losses sight of his objective & diverts forces & arty to your roving force costing valuable time. If you can make it an inneffective force all units in the area can then head to bolster defences vs his main force or swing in on his flank head for the arty park if you have fast stuff.
Anything that diverts him drawing forces from main thrust & wasting time is worth its weight in gold as he will pay dearly later as time ticks away.
Takes a bit of practice but as said much more fun than just sitting there & carries its own risks.