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  #1  
Old May 27th, 2009, 12:36 PM
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Imp Imp is offline
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Default Re: Dug In/Enchrenched Units Effect.

Well Skirmisher looks like you have found something that might be handy switching back to engagement probably locks the foxholes or as Suhiir said the act of saving the map probably did it. You can have foxholes for them to head to but start them in the mess having tea & biscuits, good call.
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Old May 27th, 2009, 05:06 PM
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Default Re: Dug In/Enchrenched Units Effect.

Quote:
Originally Posted by Imp View Post
You can have foxholes for them to head to but start them in the mess having tea & biscuits, good call.
That's exactly what I was trying to do too.
With the new capability to split crews from vehicles with air transports you can create a situation where a garrison force starts in the barracks and has to man it's positions and vehicles in response to an attack.

That's the basis of one of the "showcase" scenarios in the minicampaign I'm creating to introduce my USMC OOB revision.
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Old May 28th, 2009, 03:26 AM
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Default Re: Dug In/Enchrenched Units Effect.

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by Imp View Post
You can have foxholes for them to head to but start them in the mess having tea & biscuits, good call.
That's exactly what I was trying to do too.
With the new capability to split crews from vehicles with air transports you can create a situation where a garrison force starts in the barracks and has to man it's positions and vehicles in response to an attack.

That's the basis of one of the "showcase" scenarios in the minicampaign I'm creating to introduce my USMC OOB revision.
Yes I keep meaning to do a hit & run raid on arty park & HQ parked up for the night, time at the moment is the factor.
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