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  #1  
Old May 28th, 2009, 03:39 PM
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Burnsaber Burnsaber is offline
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Default Re: OEM - Oceania Enchanment mod v0.7

Missed your edit.

The new description is pretty good, I'll bonder on it. I really didn't want to make the Queens bad guys, but I have a plot hole with the Pantakrator cursing the queens althought they weren't directly involved in the flooding plan.

I was aiming for Oceanian royals being extremely "noble", completely confident that they are destined rule all of ocean by some divine mandate and always acting the part. When they got hit by the nerf-stick by pantakrator, their pride took a very heavy blow. The event also kind made them lose the divine mandate to rule. That's why they're so hell-bent now to re-enact the flooding, defying the one who weakened them, to prove themselves to themselves and their subjects. I don't want to make Triton Kings totally evil with this flooding plan, they're more like.. misguided and think of all above water life as no more than some exotic animals. That's why the Queens left, their pride just couldn't stand them being watched with pity by their husbands and subjects.

And thanks for reporting the typo, will be fixed for the next version (which will be made after I hear about the costings of the summons).

Last edited by Burnsaber; May 28th, 2009 at 03:56 PM..
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Old May 28th, 2009, 08:48 PM

chrispedersen chrispedersen is offline
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Default Re: OEM - Oceania Enchanment mod v0.7

See, I don't view the triton kings as evil at all - heroic and all that - fighting for the oceans that are theirs.

But the tragedy of the queensmakes sense why the tritons should turn to the selkies. And the circle turns full turn for now the triton kings are doing what the queens originally did mating with one outside their kind.

Plus my version of the curse doesn't make *all* the triton queens evil - if they change their hearts there is still room for the curse to be lifted - which sort of fits my vision of the pantokrator - ie., NGoodish.. getting rid of all the big evil nasties anyway.
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Old May 29th, 2009, 12:40 AM

chrispedersen chrispedersen is offline
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Default Re: OEM - Oceania Enchanment mod v0.7

Ok.. after playing with the mod here are my comments.

The selkies are cool, of course. However, there is very little reason to cast Trade for Iron, or contact kindred - yes, they have a slightly higher magic resistance - but its not worth a mage action.

Yes, you could use it while sieged - but still a very minimal use.

For it to be worthwhile, it has to add a capability that is really different than what oceania already has. So for example a halt sacred against bless, or a unit with very high magic resistance (maybe), or glamoured units.

Since d.o.s are stealthy you may wish to think of adding stealth.

I think giving the Daughters of selkie a seduction like a Siren
would make her awesome.

PD still uses turtle chiefs on land.

Overall, I find oceania so easy to expand and win with SP that its boring... but I don't think thats your mods fault.

Finally, the big evocation spell - is over the top strong. Liked the song of longing however.
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