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May 31st, 2009, 09:51 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: OT: Stardocks Fantasy TBS
Yeah, my biggest beef with Galactic Civ was "ok I've now got +4 lasers instead of +3 lasers. Guess it's time to start researching +5 lasers so I can keep ahead of my opponents +4 shields..." Contrasted with Calahan's description of MOO (which is a pretty accurate depiction of how the game felt to me), it just felt very flat to me. Deciding to go with rapid fire shield piercing death rays or MIRV'ing ECM'ed missiles or tractor beams and boarding crews makes a pretty big difference in how your ships fight as opposed to generic weapon A, B, or C. Energy dampeners or shield capacitors? Point defense lasers, a lightning shield or good old ECM? Long range torpedoes or a bigger engine and point blank maulers? Punch through a section of the shield or go for enveloping weapons.
Damn, I think I might have just talked myself into digging up a copy of MOO2...
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June 1st, 2009, 01:41 AM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
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Re: OT: Stardocks Fantasy TBS
And in MOO2 you could even enjoy playing against Impossible AI (or whatever it was called) opponents with 400% resource bonus. I loved plasma cannons (they got really small as tech increased).
SEV(IV) is supposed to be similar, but the micromanagement... ugh...
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