hmm... yes I didn't actually consider that... It does make more sense if it selects type at random and then finds a matching planet in secttype.txt... but if that is true then none atmosphere planets shouldn't be any rarer than others (unless there is special code again involving no atmosphere)...
Also you must consider that secttype and systemtypes are the only files that contain the different atmospheres, and I think that it's possible to add new atmosphere types here? If this is true then the new types wouldn't get selected at all if a special routine selects atmosphere...
I believe if you try and add a planet to the sector type file that is not a valid aptmosphere type you will get an error. Although I am not sure about that.
Do you believe that None aptmosphere planets occur less frequently in games (Not counting moons of course)? If that is true then it would certainly seem to prove your hypothesis. I had not noticed that myself
Geoschmo
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Actually if I am correct, None planets would be less frequent as well, not beacuse of the relative scarcity in the sector type file however. It would be because Gas Giant planets cannot have a none aptmosphere.
Sounds like this bears some testing to resolve the issue for sure.
Geoschmo
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I just did alittle testing with rather surprising results... I removed all but 1 of each atmosphere type for medium/rock planets in secttype.txt (leaving all other planets intact)... now if type/size is selected before choosing which planet goes there then this should not change the statistical number of medium sized rock planets in a game... if however they are selected randomly in secttype then there should be almost 1/6 the normal amount of them in a game...
I then made a large grid game with all systems seen and counted the medium sized rock planets in the game: 15 out of 99 systems.
Then I made a identical game with the old sect type and counted: 67 medium rock planets in 89 systems total!
I realized half way into the test that I should have selected something other than rock/medium, because I count homeworlds too... and that I should not count non-planet systems in total number of systems... but I did the same in both tests, so the statistical significance is small...
So that looks like strong evidence that infact the secttype.txt decides the amount of different planets that appear in the game.
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AeoN2
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Vique's Law:
A man without a religion is like a fish without a bicycle.
Not to mention that it can actually balance Ice so it is more usable (have I mentioned that when I first saw all options Ice/Methane was the combination I considered coolest... I didn't know at the time it was one of the weakest combinations )
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AeoN2
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I am so smart!, I am so smart!, S.M.R.T!