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June 17th, 2002, 08:16 PM
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Re: A mod I am thinking of doing...
I believe if you try and add a planet to the sector type file that is not a valid aptmosphere type you will get an error. Although I am not sure about that.
Do you believe that None aptmosphere planets occur less frequently in games (Not counting moons of course)? If that is true then it would certainly seem to prove your hypothesis. I had not noticed that myself
Geoschmo
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June 17th, 2002, 08:20 PM
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Re: A mod I am thinking of doing...
Actually if I am correct, None planets would be less frequent as well, not beacuse of the relative scarcity in the sector type file however. It would be because Gas Giant planets cannot have a none aptmosphere.
Sounds like this bears some testing to resolve the issue for sure.
Geoschmo
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June 17th, 2002, 08:28 PM
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Corporal
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Re: A mod I am thinking of doing...
Damn, you are absolutely right, there is no way to add new atmosphere types... And I was so sure this was possible *scratches my head*
I think I will do some testing with strange numbers of the different types in the secttype.txt now...
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June 17th, 2002, 09:09 PM
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Re: A mod I am thinking of doing...
I just did alittle testing with rather surprising results... I removed all but 1 of each atmosphere type for medium/rock planets in secttype.txt (leaving all other planets intact)... now if type/size is selected before choosing which planet goes there then this should not change the statistical number of medium sized rock planets in a game... if however they are selected randomly in secttype then there should be almost 1/6 the normal amount of them in a game...
I then made a large grid game with all systems seen and counted the medium sized rock planets in the game: 15 out of 99 systems.
Then I made a identical game with the old sect type and counted: 67 medium rock planets in 89 systems total!
I realized half way into the test that I should have selected something other than rock/medium, because I count homeworlds too... and that I should not count non-planet systems in total number of systems... but I did the same in both tests, so the statistical significance is small...
So that looks like strong evidence that infact the secttype.txt decides the amount of different planets that appear in the game.
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June 17th, 2002, 09:22 PM
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Re: A mod I am thinking of doing...
That's very interesting.
It does open some possibilites up for playing with the number of different types of planets. Good work.
Geoschmo
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June 17th, 2002, 09:27 PM
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Re: A mod I am thinking of doing...
Not to mention that it can actually balance Ice so it is more usable (have I mentioned that when I first saw all options Ice/Methane was the combination I considered coolest... I didn't know at the time it was one of the weakest combinations  )
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June 20th, 2002, 09:47 AM
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Lieutenant Colonel
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Re: A mod I am thinking of doing...
Have you checked out this thread (link) ?
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June 20th, 2002, 10:59 AM
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Re: A mod I am thinking of doing...
No I haven't seen that before, should have known I couldn't waltz in and discover things in a couple of months in a game you guys have played for a long time
In any case I'm still thinking about a planet/system mod... to atleast make ice more equal, and "repair" the slight methane/ice bug...
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