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July 7th, 2009, 08:36 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I've found a couple of cool sites, i just wanted to be sure I get them all
Thanks for the tip about the scales
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July 7th, 2009, 08:55 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Llamabeast,
If you happen to drift by here I just wanted you yo know your IN box for messages is full.
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July 6th, 2009, 10:22 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
No, there's no remote search spell.
Telestic animates have H2 I think, but then they can't move so they're not a whole lot of use.
It's all about your prophet basically I think.
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July 6th, 2009, 04:41 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
That's interesting - Holy war: Priests and Sacreds is supposed to boost national holy priests.
Pretty much every other nation with only H1 access gets bumped to H2 somewhere, and I'm very surprised that Sauro hasn't.
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July 6th, 2009, 04:45 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Have we included that part of the mod? I'm a bit confused about it, but can't see it in the mod, and Tir na n'Og isn't changed.
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July 6th, 2009, 04:56 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Ah. I hadn't thought about that - good point. I can only assume I was in Unsanity mode when I posted that. I even went as far as checking Priests and Sacreds, and Sauro hasn't been boosted in there.
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July 7th, 2009, 04:49 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I have to take a work related road trip so I am requesting a 4 hour extension for the current turn. Thanks
__________________
Power is an illusion...
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July 7th, 2009, 05:05 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Done!
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July 7th, 2009, 05:28 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
@shard: It looks like Sauro's priests were meant to be H2 in Priests and Sacreds, but it didn't quite get put in the mod. That's unfortunate, I'd say.
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July 7th, 2009, 09:51 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Yep, just fixed it. Can you PM me again?
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