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June 4th, 2009, 07:55 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
I think you should test it a bit more. Those are the mods we are "trying" to use in Unsanity. They seemed to work at first but a lot of spells are screwed up summon wrong things or don't summon at all, some pretenders are bugged, cheat messages appear, nations disappeare, and once we tough it was all fixed and uploaded the pretenders the game disappeared from Llamaserver.
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June 4th, 2009, 08:04 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
Quote:
Originally Posted by Executor
I think you should test it a bit more. Those are the mods we are "trying" to use in Unsanity. They seemed to work at first but a lot of spells are screwed up summon wrong things or don't summon at all, some pretenders are bugged, cheat messages appear, nations disappeare, and once we tough it was all fixed and uploaded the pretenders the game disappeared from Llamaserver.
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Oh I know, I actually got the idea from your game 
After reading its description, I tried to merge all those mods in a SP game, leaving out only the Antilarium metamap. I think that the problem is caused by Mithology, because with it on, I had all sorts of bugs and crashes, then I took it off...bam!
No more problems. I've already played 3 SP games with the combination of mods I plan to use in this game(though I was using them separately,I had yet to merge them into a single mod)and i never had a single problem.
I'll do a couple more games with it, but I think that all your problems are caused by the Mithology mod( or possibly Antilarium).
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June 4th, 2009, 08:05 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
Quote:
Originally Posted by Executor
I think you should test it a bit more. Those are the mods we are "trying" to use in Unsanity. They seemed to work at first but a lot of spells are screwed up summon wrong things or don't summon at all, some pretenders are bugged, cheat messages appear, nations disappeare, and once we tough it was all fixed and uploaded the pretenders the game disappeared from Llamaserver.
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Since he didn't include the mytheology nor the antilarium mod, his work will be much easier.
You should double-check that the magic sites and summon spells give units they are supposed to give, that gave us most headache.
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June 4th, 2009, 08:21 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
Quote:
Originally Posted by Burnsaber
Quote:
Originally Posted by Executor
I think you should test it a bit more. Those are the mods we are "trying" to use in Unsanity. They seemed to work at first but a lot of spells are screwed up summon wrong things or don't summon at all, some pretenders are bugged, cheat messages appear, nations disappeare, and once we tough it was all fixed and uploaded the pretenders the game disappeared from Llamaserver.
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Since he didn't include the mytheology nor the antilarium mod, his work will be much easier.
You should double-check that the magic sites and summon spells give units they are supposed to give, that gave us most headache.
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Thanks for the hint, I've start doing that and in 5 minutes I've already found a couple of bugs.I'll have to reupload the mod file after I've fixed them all...the game won't start until we have enough people anyway
By the way, does anyone know a way to mod a map so that i can see every single site?
Looking at the mod file and double-checking all IDs is quite tedious...
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June 4th, 2009, 09:59 AM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
War Cleric, recruited from Lighthouse of Faith. Doesn't have any weapons, just his fist. But when I looked at the dm file it says.
#weapon "Axe"
#weapon "Throwing Axe"
#weapon 56
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June 4th, 2009, 10:49 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
Quote:
Originally Posted by Lavaere
War Cleric, recruited from Lighthouse of Faith. Doesn't have any weapons, just his fist. But when I looked at the dm file it says.
#weapon "Axe"
#weapon "Throwing Axe"
#weapon 56
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Hmm, I just did a test game and the War Clerics look fine.Are you sure that you don't have any other mod active?
EDIT:I'm doing more playtesting and I'm finding more small bugs,mostly typos.I suppose I'll just keep working on it until we have the game ready.
By the way,is noone really interested in joining? I'm putting a lot of work in polishing the mod you know 
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June 4th, 2009, 12:26 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
Quote:
Originally Posted by Amonchakad
EDIT:I'm doing more playtesting and I'm finding more small bugs,mostly typos.I suppose I'll just keep working on it until we have the game ready.
By the way,is noone really interested in joining? I'm putting a lot of work in polishing the mod you know 
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If you find any typoes in Holy War/CPCS, would you mind taking notes of them and telling me, so that I can fix the main versions?
Well, there are many games recruiting at the moment. Filling up might take time, because people are hitting their personal limits. My personal maximum is 4 games. I'm currently in 3, but I'm saving one because when I manage to complete my UW Gameplay Enchanment mod, I need to make a test game for it. Alugra needs a test game too.
The "Testing" and the current posts about bug fixing might also scare people. Besides, it's only been what 6hours? Cripple_Fight with 13 players took 3 days to fill up.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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June 4th, 2009, 12:29 PM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
Quote:
Originally Posted by Burnsaber
Quote:
Originally Posted by Amonchakad
EDIT:I'm doing more playtesting and I'm finding more small bugs,mostly typos.I suppose I'll just keep working on it until we have the game ready.
By the way,is noone really interested in joining? I'm putting a lot of work in polishing the mod you know 
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If you find any typoes in Holy War/CPCS, would you mind taking notes of them and telling me, so that I can fix the main versions?
Well, there are many games recruiting at the moment. Filling up might take time, because people are hitting their personal limits. My personal maximum is 4 games. I'm currently in 3, but I'm saving one because when I manage to complete my UW Gameplay Enchanment mod, I need to make a test game for it. Alugra needs a test game too.
The "Testing" and the current posts about bug fixing might also scare people. Besides, it's only been what 6hours? Cripple_Fight with 13 players took 3 days to fill up.
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Sorry about the hurry,I don't really have a lot of patience
About the bug fixes...yeah I can write down a list.I just have to remember all the ones that I already fixed 
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