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July 12th, 2009, 07:21 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Oop, sorry, llama isn't the admin on this one. Well I'd still love the turn extension, even by like 3 hours.
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July 12th, 2009, 08:25 PM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
To all the land dwellers,
The nation of Oceania is looking for water gems and would like to trade them for nature gems. If someone is interested, you are welcome to meet our representative in our private office to discuss about the numbers.
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July 13th, 2009, 08:03 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
As of Kiet's request, I postponed the hosting to tuesday evening.
Also, I've turned quickhost off for the moment, so the game doesn't accidentaly process with sombre's bad turn.
Sombre, when you've resubmitted your turn, let me know, so i'll turn quickhost on again 
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The Following User Says Thank You to Amonchakad For This Useful Post:
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July 13th, 2009, 09:05 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Will definitely have done by the end of today.
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July 13th, 2009, 12:13 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I'm back!
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July 14th, 2009, 12:57 PM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Erm...did sombre(or llama) resubmit tir's turn? Can i host the game now?
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July 14th, 2009, 01:12 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Yep! Good to go.
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July 14th, 2009, 01:26 PM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Ok  Hosting has also been changed to 48h, as it's turn 20.
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July 14th, 2009, 02:23 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Gaah! Foolish sidhe, missing when trying to bless their troops! Two needless massacres in a single turn!
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July 20th, 2009, 08:18 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Ok, I'm out of the game. Next Turn, I'll set myself AI.
Well played T'ien C'hi. Prepare for a suprise next turn  . I really liked how you got my phoenix out of the equation in the last combat. I really should have given the bird some magical attack, eh?
Amonchakad, you probably should take another look in the starting provinces if you use the same map again sometime. I ended up on a island with only 2 land neighbours and 3 water neighbours, which really limited my Ancient One production. (And of course my dominion kept on spreading into the underwater neighbours, which made my phoenix useless for expansion.) I'm not bitter or anything, s*** happens, but it's something you should be aware of.
And all of you, please give feedback if you find something out of place or feel that something is under/overpowered. Together we make the modding community a better place!
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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