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  #1  
Old August 8th, 2009, 10:39 AM
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Amonchakad Amonchakad is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Quote:
Originally Posted by Dragar View Post
requesting a 12 huor delay, it's me birthday party and I have no time to do turns!
Done. Happy birthday!
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  #2  
Old August 11th, 2009, 05:23 AM
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Burnsaber Burnsaber is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I'm going to update CPCS (CrossPathCombatSpells) soon, which is in use in this game. If anyone has anything to say about the spells added, I'd appreciate if it was posted on the mod thread (see my signature for link). The idea of the mod is to make randoms more exciting and allow for more tactics on the battlefield. If you view some spell as too strong/weak/hard to use just drop a word to the mod thread so that I can fix the issue.

And if any of you have ideas for new cool spells, I invite you to suggest them. I'm often replacing spells in the mod if I notice that they aren't working as imagined they would.
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  #3  
Old August 12th, 2009, 10:33 PM

shard shard is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Dragar: Happy belated birthday. I hope you enjoyed the flayed corpses of the burning ones i sent over

Burnsaber: Don't forget H2 on Sauromatia! I've got feedback on some of the other spells too but i'll wait a wee bit longer and let my invaders enjoy the fun.

And those were fun battles this turn eh, my dear sirs from Helheim and Oceania? My modus operandi now is to just make sure none of my invaders don't win this darn game
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  #4  
Old August 13th, 2009, 09:59 AM

Dragar Dragar is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

there's just no respect for birthdays these days..
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  #5  
Old August 13th, 2009, 06:28 PM

Kietsensei Kietsensei is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

The battle on Sauromatia was indeed a good one and I really enjoyed the final result. All my congratulations to the winner .
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  #6  
Old August 14th, 2009, 01:56 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

@ Sauro: A well fought battel indeed sir.
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  #7  
Old August 18th, 2009, 11:19 PM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Lords of the land beware, we can no longer maintain the seige at Sauro's capitol. He is loose, and he is very strong.
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  #8  
Old August 19th, 2009, 02:17 AM

shard shard is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

eh... i dunno about that, he is playing by ear doing his turns rather fatalistically 40 minutes before the deadline on his netbook on the way to work. Somewhat reminiscent of speed chess days


Ooops, oh yeah back into my dark cloak and skull face mask...

The High Witchking will not go down other than with a mountain of his foes' corpses. And as its looking to be a big mountain, he'll have to separate little sections for Helheim, Abysia, Oceania, Tienchi and Tir Na Og. It is unfortunate that some have gotten cold feet and have resorted to stealth and remote controlled earthquakes, little chance for glorious slaughter there.
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  #9  
Old August 19th, 2009, 10:54 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I'd like to request a 24 hour extension.

And... I've granted it myself (so don't do anything Amonchakad).

Sorry for slowing things down.
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  #10  
Old August 19th, 2009, 05:08 PM
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Amonchakad Amonchakad is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

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Originally Posted by llamabeast View Post
I'd like to request a 24 hour extension.

And... I've granted it myself (so don't do anything Amonchakad).

Sorry for slowing things down.
The advantages of having llama in the game you're administrating - not to be undervalued

Good luck with finding a sub.
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