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  #1  
Old September 2nd, 2009, 12:56 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I think I got lucky with spells then...
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  #2  
Old September 3rd, 2009, 06:37 AM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I'm back! I sneakily just granted myself a 7 hour postponement so I can take over from Baalz this turn - hope noone minds too much.
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  #3  
Old September 3rd, 2009, 12:27 PM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I'll forgive you

Welcome back, llamabeast! I'm afraid I missed your show due to evil boss sending me to Dundee all week

Well, that and the Gathering, anyway.
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  #4  
Old September 6th, 2009, 12:39 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Well, I'm defeated. Thanks for a good game
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  #5  
Old September 6th, 2009, 03:04 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Thanks for sticking it out to the very end! I'd feel guilty about whst I did to your breakout attempt 2 turns ago, if it hadn't been so effective
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  #6  
Old September 7th, 2009, 01:13 PM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

This game has run its course for me. In the end, the long war with Sauro proved to be my undoing. I'm setting myself to AI this turn.

Good job Shard.
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  #7  
Old September 7th, 2009, 01:33 PM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Speaking of game overs, I've been in this "terminal illness" situation for what, 15 turns now?
Cmon Llama, finish me already
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  #8  
Old September 7th, 2009, 02:22 PM

Kietsensei Kietsensei is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Sorry to see you go Aethyr. I hope to see you soon on another game
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  #9  
Old September 10th, 2009, 04:55 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Wanted: Rings of sorcery/wizardry. Any reasonable fees will be paid.
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Old September 10th, 2009, 04:09 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I'm going away for a long weekend this weekend. I've sent in this turn, but I'll need a 46 hour extension on *next* turn. I've ingenious arranged that by virtue of setting the turn timer to be 94 hours.

After this I will stop being a delay pest, sorry!
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