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  #1  
Old September 15th, 2009, 04:37 PM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Apologies all, I made a big noob error and accidentally forced hosting just after the game hosted. I've rolled it back, so take no notice.
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  #2  
Old September 19th, 2009, 12:33 PM

shard shard is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

The warriors of Sauromatia have repulsed the watery invaders from the gates of their capital, inflicting heavy losses on the lying, backstabbing scum despite being vastly outnumbered. We are rebuilding the fortifications for the next wave of assaults. Any and all aid is welcome, particularly in the form of death, nature or air gems, or the odd runesmasher/mr penetrator so that little shadow blast can go that extra mile. We will even offer screenies of the battle!
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  #3  
Old September 19th, 2009, 05:13 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

well thats the second time i sent in my turn on time and it didnt get processed
this time it cost me a major battle, initiative and many many lost opportunities

sorry to put up so little fight abysia
if my turn had been processed things would have gone very differently
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  #4  
Old September 19th, 2009, 05:42 PM

Kietsensei Kietsensei is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

It is true you have repelled one of the army of Oceania and that mermaids aren't that great fighters on the land without their hypocamp mount. Both side suffered heavy losses but reinforcement are on their way...
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  #5  
Old September 19th, 2009, 06:16 PM
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Gregstrom Gregstrom is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Thugs sneaking through my territory? I am not entirely pleased, Tir.
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  #6  
Old September 19th, 2009, 07:00 PM

Anthropos Anthropos is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I did not realise
a) just how much time a week this game would take
and
b) just how random the outcome can be (eg last turns stale result)

While I am sorry for throwing out the balance of power, I am no longer interested in playing.

If anyone would like to take over for me, please let me know.

I will also post this on the main forum asking for subs.
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  #7  
Old September 21st, 2009, 01:54 AM
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Gregstrom Gregstrom is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

In other news, could I have a 24h delay please? Real life is catching up with me at the moment.
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  #8  
Old September 21st, 2009, 09:29 AM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I see the e-mail address for T'ien Ch'i has been changed - do we have a sub?
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  #9  
Old September 22nd, 2009, 01:46 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Hey all -- I'm a sub for anthropos and I'd like at least a 24hr delay just to get up to speed, understand the different mods, get a briefing of the geopolitical situations (and whatever treaties need to be respected), and what not.

I'd ideally like to be a temporary sub given that I'm already heavily invested in another game right now, but I know anthropos has a lot of RL stuff to deal with so I'd offer him a bit of help.

re: .2h file received on the Game Status... AFAIK neither he nor I submitted a .2h file, so if there's anyway to unsend the file so that the turn doesn't get proc'd till I send my belated file that'll be awesome.
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  #10  
Old September 22nd, 2009, 03:41 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Looks like Amonchakad has granted the 24 hour extension.

As for the "2h file received", I can't actually do anything about that at the moment, but I've turned off quickhost so the server will not host before the listed hosting time. Hence you have plenty of time to send in your own 2h file.
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