Re: Script for combining multiple mods
It is indeed a bug, or rather an omission. In writing the script I had to try to think of every possible thing that there might be in a mod, and write a bit of code for it. I thought I had got everything (in my first released version I missed *loads* of stuff), but it turns out that I missed this. The Unsanity game hit the same problem, and also fixed it by hand. I can fix it easily enough, it will just be a couple of weeks before I have time probably (I am in mega PhD crunch time at the moment, and clearly shouldn't be on the forums!).
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