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  #1  
Old June 7th, 2009, 11:17 PM
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AndonSage AndonSage is offline
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Default Re: Conceptual Balance Mod 1.5

I found a discrepancy between the CBM 1.5 readme and the actual spell, and I don't know which is wrong.

The readme shows:

-Call Horror-
Fatigue: 200 (300)
Gem cost: 2 (3)
Blood magic needed: 2 (3)
Astral magic needed: 2 (3)
Research level: 5 (6)

However, Call Horror is actually in the game as a Blood level 4, not level 5, spell.
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Old June 16th, 2009, 02:36 PM

P3D P3D is offline
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Default Re: Conceptual Balance Mod 1.5

I was playing EA Atlantis a bit, and noticed that the description of the War Shambler says they are equipped with Coral Glaives, while their weapon is Coral Spear. The same discrepancy exists in vanilla.
That'd give them +6 damage for the cost of 1 attack and defense score. Giving them a glaive and increasing their attack score should help their mediocre combat troops. Or just remove those penalties from the coral glaive.
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Old June 28th, 2009, 03:31 AM

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Default Re: Conceptual Balance Mod 1.5

CBM1.5 cut the seduction rating of all units except satyrs in half, so that the ratings are now below what they were in the vanilla game. (And once again, seduction never works).
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Old June 29th, 2009, 03:14 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by chrispedersen View Post
CBM1.5 cut the seduction rating of all units except satyrs in half, so that the ratings are now below what they were in the vanilla game. (And once again, seduction never works).
Standard (vanilla) seduce value is 10, most seducers got changed to 12.
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Old June 29th, 2009, 04:21 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.5

As far as I saw, they all got cut to 12, except satyrs. I don't undestand the logic of that at all. Regardless, the combination of the MR check and then the seduction check means that once again seduction never works. I got 2 hits out of 54 attempts with oreiads.

A creature with a +5 awe due to beauty, should probably succeed more often than 2/54.
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