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  #1  
Old June 8th, 2009, 01:14 PM
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Mobhack Mobhack is offline
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Default Re: Greek ammo dump

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Originally Posted by Suhiir View Post
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I have used ammo trucks for suicide missions. Rarely works, but when it does it is VERY rewarding.
I've done the same myself - fun when it works !

I've also made mobile ammo containers to represent an infantry company level ammo resupply. Works pretty well except that it can't resupply most mortars.

Question for Don/Andy -

I presume there's hard coding that limits the resupply capacity, resupply distence, ammo size, and mobility of, and possibly tied into the number of men the unit has.

If it's not too difficult could I ask for some info on the hard coded restrictions - i.e. what limits what - i.e. does the number of men in the resupply unit determine the ammo size limit it can resupply or is it tied to some other variable?

Thanks ahead of time for any reply you can make - even if it's "To complex to try to explain."
Game Guide, "MBT Unit Classes" linky, and see the section for Unit Class 56.

Andy
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Old June 8th, 2009, 04:01 PM
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Default Re: Greek ammo dump

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Originally Posted by Mobhack View Post

Game Guide, "MBT Unit Classes" linky, and see the section for Unit Class 56.

Andy
Been there, read that, didn't answer my questions tho.

Yes, it does a great job of explaining the three basic types of ammo resupply - dump/vehicle/canister - but it doesn't try (nor should it) to explain how the variables of resupply range (1 or 2 hexes), ammo size (3- and 4+), etc. are determined.

For instance this thread started because of a Greek ammo dump with a movement value - does the fact that is was mobile rather then stationary mean it will function as an ammo truck rather then a dump (1 hex resupply range rather then 2)?

While we could run a few dozen experiments to figure out what effects different combinations of values have on the resupply capability I thought I'd be lazy and just ask
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  #3  
Old June 8th, 2009, 11:32 PM
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Mobhack Mobhack is offline
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Default Re: Greek ammo dump

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by Mobhack View Post

Game Guide, "MBT Unit Classes" linky, and see the section for Unit Class 56.

Andy
Been there, read that, didn't answer my questions tho.

Yes, it does a great job of explaining the three basic types of ammo resupply - dump/vehicle/canister - but it doesn't try (nor should it) to explain how the variables of resupply range (1 or 2 hexes), ammo size (3- and 4+), etc. are determined.

For instance this thread started because of a Greek ammo dump with a movement value - does the fact that is was mobile rather then stationary mean it will function as an ammo truck rather then a dump (1 hex resupply range rather then 2)?

While we could run a few dozen experiments to figure out what effects different combinations of values have on the resupply capability I thought I'd be lazy and just ask
It does.

All ammo dumps are ammo trucks. It is a vehicle class.

The ammo container and ammo dump "effects" are from crew size, lift size, and lack of speed. You cannot hack in ammo points, or anything else. Ammo bunkers are not fortifications - they are armoured trucks with speed 0.

So the dump with speed - will be a truck as far as the code is concerned. (ie will not resupply at 2 hexes).

Andy
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  #4  
Old June 9th, 2009, 11:48 AM
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Default Re: Greek ammo dump

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Originally Posted by Mobhack View Post

It does.

All ammo dumps are ammo trucks. It is a vehicle class.

The ammo container and ammo dump "effects" are from crew size, lift size, and lack of speed. You cannot hack in ammo points, or anything else. Ammo bunkers are not fortifications - they are armoured trucks with speed 0.

So the dump with speed - will be a truck as far as the code is concerned. (ie will not resupply at 2 hexes).

Andy
Thanks Andy!
Just the info I was fishing for!
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