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June 8th, 2009, 01:14 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Greek ammo dump
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by Wdll
I have used ammo trucks for suicide missions. Rarely works, but when it does it is VERY rewarding.
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I've done the same myself - fun when it works !
I've also made mobile ammo containers to represent an infantry company level ammo resupply. Works pretty well except that it can't resupply most mortars.
Question for Don/Andy -
I presume there's hard coding that limits the resupply capacity, resupply distence, ammo size, and mobility of, and possibly tied into the number of men the unit has.
If it's not too difficult could I ask for some info on the hard coded restrictions - i.e. what limits what - i.e. does the number of men in the resupply unit determine the ammo size limit it can resupply or is it tied to some other variable?
Thanks ahead of time for any reply you can make - even if it's "To complex to try to explain."
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Game Guide, "MBT Unit Classes" linky, and see the section for Unit Class 56.
Andy
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June 8th, 2009, 04:01 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Greek ammo dump
Quote:
Originally Posted by Mobhack
Game Guide, "MBT Unit Classes" linky, and see the section for Unit Class 56.
Andy
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Been there, read that, didn't answer my questions tho.
Yes, it does a great job of explaining the three basic types of ammo resupply - dump/vehicle/canister - but it doesn't try (nor should it) to explain how the variables of resupply range (1 or 2 hexes), ammo size (3- and 4+), etc. are determined.
For instance this thread started because of a Greek ammo dump with a movement value - does the fact that is was mobile rather then stationary mean it will function as an ammo truck rather then a dump (1 hex resupply range rather then 2)?
While we could run a few dozen experiments to figure out what effects different combinations of values have on the resupply capability I thought I'd be lazy and just ask 
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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June 8th, 2009, 11:32 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 482
Thanked 1,922 Times in 1,250 Posts
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Re: Greek ammo dump
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by Mobhack
Game Guide, "MBT Unit Classes" linky, and see the section for Unit Class 56.
Andy
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Been there, read that, didn't answer my questions tho.
Yes, it does a great job of explaining the three basic types of ammo resupply - dump/vehicle/canister - but it doesn't try (nor should it) to explain how the variables of resupply range (1 or 2 hexes), ammo size (3- and 4+), etc. are determined.
For instance this thread started because of a Greek ammo dump with a movement value - does the fact that is was mobile rather then stationary mean it will function as an ammo truck rather then a dump (1 hex resupply range rather then 2)?
While we could run a few dozen experiments to figure out what effects different combinations of values have on the resupply capability I thought I'd be lazy and just ask 
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It does.
All ammo dumps are ammo trucks. It is a vehicle class.
The ammo container and ammo dump "effects" are from crew size, lift size, and lack of speed. You cannot hack in ammo points, or anything else. Ammo bunkers are not fortifications - they are armoured trucks with speed 0.
So the dump with speed - will be a truck as far as the code is concerned. (ie will not resupply at 2 hexes).
Andy
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June 9th, 2009, 11:48 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Greek ammo dump
Quote:
Originally Posted by Mobhack
It does.
All ammo dumps are ammo trucks. It is a vehicle class.
The ammo container and ammo dump "effects" are from crew size, lift size, and lack of speed. You cannot hack in ammo points, or anything else. Ammo bunkers are not fortifications - they are armoured trucks with speed 0.
So the dump with speed - will be a truck as far as the code is concerned. (ie will not resupply at 2 hexes).
Andy
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Thanks Andy!
Just the info I was fishing for!
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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