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  #1  
Old June 19th, 2002, 08:47 PM

CW CW is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

Quote:
Originally posted by Claymore 2002:
One thing that I wish was in SEIVG, and that I always wanted in Stars! and was looking forward to in Stars SNG, is a log file that is saved with the game.

So I can write myself notes, plans, ideas, etc. and have then contained and accessable and editable within the game.
Yea good idea. I can use that to keep track of my transports. At the moment everything is done either on paper or on the systems' notes written to the sector map.

Quote:
It would also be a bonus if you could snapshot the current scores, techlevels, etc. with the click of a button.
Just use the Print Screen key, one of the very useful little features in Windows that are not very widely known.

[ June 19, 2002, 19:51: Message edited by: CW ]
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  #2  
Old June 19th, 2002, 08:49 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

Defense against Allegiance Subverter is easy. Just give the hull Master Computer ability. Since it's not a compoennt it cannot be destroyed by a virus and the ship can never be vulnerable to the AC.

'Defense' against the Null-space cannon is a misleading statement, I think. Unless he's found something everyone else has missed, all he's got is a way to make your ships more resistant to attack by 'skips shields and armor' weapons. Essentially, it's just internal armor. By making 'slugs' of armor without the armor ability they are counted among the internal components of your ship and will soak up some of the damage from weapons that skip armor with the 'armor' ability actually set on them. The bigger they are in kt the more likely they will be hit instead of some other component. So, a ship with a gigantic 100kt block of armor inside it is probably able to survive null-space hits much better than one with a 10 little 10kt armor plates inside it even if they don't have the 'armor' ability set on them.

[ June 19, 2002, 19:52: Message edited by: Baron Munchausen ]
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  #3  
Old June 19th, 2002, 09:44 PM

tesco samoa tesco samoa is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

SAVE GAME DURING SIM. GAME.
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old June 19th, 2002, 09:44 PM

tesco samoa tesco samoa is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

And you know my other one.

Sortable Reports with includes and excludes... Please.
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #5  
Old June 19th, 2002, 10:12 PM
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Quikngruvn Quikngruvn is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

Oh yes, filters on the reports screens (Planets, Ships, Colonies) would be very helpful. Definitely wheel-mouse support. Movable windows within the game would be great as well. I guess that's my main request, to clean up the 'quirks' of the user interface.

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Old June 19th, 2002, 10:25 PM

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Default Re: Rumours, Suggestions, Features on the Next Update

What I would love to see is a way that the universe could be printed out...or being able to print out any information regarding my colonized worlds or worlds that are next on my list to "visit". I use the print screen function but I find it too limited.
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Old June 19th, 2002, 11:29 PM
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Default Re: Rumours, Suggestions, Features on the Next Update

Two other things I forgot earlier:

--That point-defense cannons have a chance to incoming missiles (based on PD level, missile level, combat sensor level, and whatever else).
--That all intel projects have a chance to fail, regardless of counterintel, and that this failure chance drops with increased levels of Applied Intel.

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