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June 19th, 2002, 08:49 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Rumours, Suggestions, Features on the Next Update
Defense against Allegiance Subverter is easy. Just give the hull Master Computer ability. Since it's not a compoennt it cannot be destroyed by a virus and the ship can never be vulnerable to the AC.
'Defense' against the Null-space cannon is a misleading statement, I think. Unless he's found something everyone else has missed, all he's got is a way to make your ships more resistant to attack by 'skips shields and armor' weapons. Essentially, it's just internal armor. By making 'slugs' of armor without the armor ability they are counted among the internal components of your ship and will soak up some of the damage from weapons that skip armor with the 'armor' ability actually set on them. The bigger they are in kt the more likely they will be hit instead of some other component. So, a ship with a gigantic 100kt block of armor inside it is probably able to survive null-space hits much better than one with a 10 little 10kt armor plates inside it even if they don't have the 'armor' ability set on them.
[ June 19, 2002, 19:52: Message edited by: Baron Munchausen ]
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June 19th, 2002, 09:44 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Rumours, Suggestions, Features on the Next Update
SAVE GAME DURING SIM. GAME.
__________________
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 19th, 2002, 09:44 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Rumours, Suggestions, Features on the Next Update
And you know my other one.
Sortable Reports with includes and excludes... Please.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 19th, 2002, 10:12 PM
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Sergeant
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Join Date: Jul 2001
Location: South Carolina, USA
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Re: Rumours, Suggestions, Features on the Next Update
Oh yes, filters on the reports screens (Planets, Ships, Colonies) would be very helpful. Definitely wheel-mouse support. Movable windows within the game would be great as well. I guess that's my main request, to clean up the 'quirks' of the user interface.
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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June 19th, 2002, 10:25 PM
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Private
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Join Date: Apr 2002
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Re: Rumours, Suggestions, Features on the Next Update
What I would love to see is a way that the universe could be printed out...or being able to print out any information regarding my colonized worlds or worlds that are next on my list to "visit". I use the print screen function but I find it too limited.
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June 19th, 2002, 11:29 PM
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Sergeant
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Re: Rumours, Suggestions, Features on the Next Update
Two other things I forgot earlier:
--That point-defense cannons have a chance to incoming missiles (based on PD level, missile level, combat sensor level, and whatever else).
--That all intel projects have a chance to fail, regardless of counterintel, and that this failure chance drops with increased levels of Applied Intel.
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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June 20th, 2002, 12:04 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Rumours, Suggestions, Features on the Next Update
"That point-defense cannons have a chance to incoming missiles (based on PD level, missile level, combat sensor level, and whatever else)."
This is already true except for missile level.. except that the PD cannons get such a ridiclous combat bonus that you never really notice.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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