Re: Worst Nations in Each Era
No, I think Atlantis other eras have slightly subnormal precision too, but I don't think it's a big deal.
It's true that 10MR is basic. But Rlyeh just sits at the back of the battlemap and blasts away. Against 10MR, a unit hit by mind blast takes about 45% chance paralysis and about 45% chance 1AN damage (which is surprisingly painful). You don't have spells that have enough range to hit back, no flight, and no bowfire. Add to that, Atlanteans are medium to heavy infantry, which means fairly slow so they'll be a long time to close and take a lot of hits on the way. Oceania can at least cross the battlefield pretty quickly.
Pillars have 3 big problems: Massive resource cost (50+), massive encumbrance (10), and bad MR (8). Even with non-capital production, they would arrive very slowly - EA Atlantis' underwater forts have low admin, so pull in few resources from surrounding provinces. Okay, 10 encumbrance isn't completely as bad as it seems as they get 2 attacks, but with low numbers still need to do a lot of killing, and fatigue=criticals which will badly undermine their excellent armour. And why do they have a shield? They've only got 5 Def with it anyway, whilst it's encumbering them and adding to their res cost. It's not like that shield saves them from mind blast, or that any EA bows are going to do much against their massive armour if they get out of water.
Making them useful pretty much demands high E&S bless, and + production. You should be thinking about a minor N bless as well. Once you've spent all that, you've got virtually nothing left to afford stuff EA Atlantis also really needs, like money - lots of it. Oh, and you've got just about one pretender choice that isn't either W, D, or W&D, and it's the S1N1 monolith.
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