Re: Worst Nations in Each Era
I actually tried to field pillars in one game when I was new to Dom, and I found out the hard way that Atlantis gets a 20-admin cap, which makes the pillars even more unusable. Plus what's up with them not having helmets?
Making them recruit-anywhere wouldn't be OP at all, but it would be incredibly unthematic given the description.
I'm not sure if Atlantis needs magic-3. They're pretty screwed in research regardless, and that's a lot of points to blow to be slightly less sucky, especially with the MR issue.
The Basalt kings should probably be compared to Dai Oni, not Jarls, due to much more similar pathing. Doing that makes it much easier to see how bad they are.
Basalt king pros: better natural prot (largely irrelevant with E magic though), no horrible starting armor (largely irrelevant in an SC context), CR instead of PR, amphibian, not a demon, no research malus (but Atlantis' non-cap mages are both horrible in general and overpriced), 1 point of str, one more hp (not QUITE as trivial as it sounds since it changes 10% regen from 5 to 6 points, although at 4 stars this evens out).
Not too much going for them, it seems.
Oni Pros: 2! less enc, 1 more magic path, better path distribution (E3 base is overkill with summon EP, and Dai Oni all have the critical F2 for phoenix pyre), can self bless!!!, 1 more MR, 2 more base attack, 6! more base defense (4 after the W magic), 4! more morale (What's up with a 14 morale on basalt kings?), mountain survival, 1 more precision, 2nd form (crappy, but better than nothing). Minor A access.
We'll call W versus D a wash (soul vortex versus cold resistance and quickness is a hard call to make in terms of SC potential)
Looks like Atlantis could use some love, for sure.
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