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  #1  
Old June 20th, 2002, 01:56 AM
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Ed Kolis Ed Kolis is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

Quote:
Originally posted by Kimball:
When SEIV was first released, Aaron had said starting tech levels like SEIII were going to be added. Whatever happend to that?

I am still a huge fan of each player having the ability to select tech levels at the start of the game like SEIII. I would love to see that added to SEIVG.
Well, you can set the game to start with 100,000 resources, then everybody gets to pick a few techs to research... of course, you can't pick, say, Chemistry and Armor, because SE4 won't let you research a tech and its prerequisite on the same turn <grumble grumble>
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Old June 20th, 2002, 02:34 AM

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Default Re: Rumours, Suggestions, Features on the Next Update

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Originally posted by Quikngruvn:

--That all intel projects have a chance to fail, regardless of counterintel, and that this failure chance drops with increased levels of Applied Intel.

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i think the idea is you get 1 point for every level of counterintel + 30% counterintel bonus
example: you have stored 14k ci l1 + 34k ci l3 - your enemy must hit you with (14*1+34*3)*1.3=more than 150.8 intel to break your defences
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Old June 20th, 2002, 02:44 AM
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Default Re: Rumours, Suggestions, Features on the Next Update

I would like to see Point defense fire only in a players defensive phase. I think that would help make Missiles and fighters A factor during the end game as well.
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Old June 20th, 2002, 03:26 AM
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Default Re: Rumours, Suggestions, Features on the Next Update

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This is already true except for missile level.. except that the PD cannons get such a ridiclous combat bonus that you never really notice.
Ah. Then I'd say the bonus needs to be toned down slightly! (Learn something new every day....)

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Old June 20th, 2002, 05:18 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

Quote:
Originally posted by Phoenix-D:

This is already true except for missile level... except that the PD cannons get such a ridiculous combat bonus that you never really notice.

Phoenix-D
If we could mod the ECM level of seekers we'd be able to make higher level seekers that would be able to escape more PD fire.
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Old June 20th, 2002, 05:38 AM

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Default Re: Rumours, Suggestions, Features on the Next Update

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Originally posted by Baron Munchausen:
If we could mod the ECM level of seekers we'd be able to make higher level seekers that would be able to escape more PD fire.
Can't you already do this with the 'Combat to Hit Defense Plus' ability that is already present???

Simply add that ability to a seeker component and mod the defense bonus to whatever you want.

Has anyone tried this before?
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Old June 20th, 2002, 05:43 AM
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Default Re: Rumours, Suggestions, Features on the Next Update

My guess, although I have never tried it, is that giving the seeker component this ability would make the ship firing the seeker harder to hit, but have no effect on the seeker itself.

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