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June 20th, 2002, 02:44 AM
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Sergeant
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Join Date: Feb 2001
Location: Colorado
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Re: Rumours, Suggestions, Features on the Next Update
I would like to see Point defense fire only in a players defensive phase. I think that would help make Missiles and fighters A factor during the end game as well.
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June 20th, 2002, 03:26 AM
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Sergeant
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Location: South Carolina, USA
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Re: Rumours, Suggestions, Features on the Next Update
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This is already true except for missile level.. except that the PD cannons get such a ridiclous combat bonus that you never really notice.
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Ah. Then I'd say the bonus needs to be toned down slightly! (Learn something new every day....)
Quikngruvn
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June 20th, 2002, 05:18 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Rumours, Suggestions, Features on the Next Update
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Originally posted by Phoenix-D:
This is already true except for missile level... except that the PD cannons get such a ridiculous combat bonus that you never really notice.
Phoenix-D
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If we could mod the ECM level of seekers we'd be able to make higher level seekers that would be able to escape more PD fire.
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June 20th, 2002, 05:38 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia
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Re: Rumours, Suggestions, Features on the Next Update
Quote:
Originally posted by Baron Munchausen:
If we could mod the ECM level of seekers we'd be able to make higher level seekers that would be able to escape more PD fire.
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Can't you already do this with the 'Combat to Hit Defense Plus' ability that is already present???
Simply add that ability to a seeker component and mod the defense bonus to whatever you want.
Has anyone tried this before?
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June 20th, 2002, 05:43 AM
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National Security Advisor
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Join Date: Jan 2001
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Re: Rumours, Suggestions, Features on the Next Update
My guess, although I have never tried it, is that giving the seeker component this ability would make the ship firing the seeker harder to hit, but have no effect on the seeker itself.
Geoschmo
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June 20th, 2002, 06:04 AM
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General
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Re: Rumours, Suggestions, Features on the Next Update
Quote:
Originally posted by geoschmo:
My guess, although I have never tried it, is that giving the seeker component this ability would make the ship firing the seeker harder to hit, but have no effect on the seeker itself.
Geoschmo
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That's right. The component's abilities will not affect the seekers. It will just boost the ship's defense, which is a bit illogical for a missile launcher.
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June 20th, 2002, 09:47 AM
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First Lieutenant
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Re: Rumours, Suggestions, Features on the Next Update
My answer has always been to increase the damage resistance of the missile. I went on the assumption that the missile 'soaked up' more of the damage not only because it was stronger, but that maybe it was more agile, so drew/avoided a lot of the fire directed it's way.
Oh, and if you increase the missile speed, it reduces the number of chances the PD have to shoot at it. (I found the unmodded missiles moved so slowly that retreating ships could get two or three PD volleys off by the time the missile closed the distances).
Just my $.02
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