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Old June 11th, 2009, 01:10 PM
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Default Re: Fog of war

I keep thinking about this request. While this FoW in the above way, makes sense say in air battles or sea, even for infantry battles, it would be problematic for vehicles. You are fighting USA, you see a tank, what chances are it will be something other than Abrams? But even with other countries that have a greater diversity, if are at war against them, and you are able to see the enemy vehicle, shouldn't be relatively easy to figure out if it is model A or B? I think this type of FoW fits more a real time strategy game, than say this or perhaps even reality.
Just IMO of course.
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Old June 11th, 2009, 03:29 PM
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Default Re: Fog of war

its not going to happen anyway but as said previosly considering turn time works very well in my view, the best I have come across in this type of game by a long way.

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For example, in a shoot-and-scoot mission for a Nashorn. We put the AFV on ambush position and rename it to, say, Tiger II. Both vehicles have the same main gun. Once the enemy is in range, start firing and go the fallback position. Most of the time the "pinned" enemy won't be able to spot your Nashorn, especially if it's only one shot.
May be wrong here as dont really watch that much but think waste of time.
If you cant see the firer the best info you will get on incoming is the weapon type it wont mention its name at all. If it becomes visible over the course of the game turn, takes you time to find it if its not running around units will opfire at normally.
So if under threat who needs to identify its firing at me fire back & its all out of your control.
Think how the game tends to work once its spotted the unit being fired on is most likely to fire. If it continues to fire or move so a bit more time goes by its a positive ID other units have seen or been passed info & the rest open up, sounds like fog of war to me. You might mistake one model of tank for another but come on your example if he cant tell the diffrence he sure as hell has no chance of hitting it.
Not being able to tell if a MkIII has a 37 or 50 gun at range is a fair point but you would still engage if had a chance of taking it out so it would probably be close enough to tell. So even if it was implemented would make little diffrence as the situation where it matters hardly occurs.
Try playing yourself naming all tanks on one side tank & see if it makes any real diffrence.
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Old June 11th, 2009, 09:30 PM

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Default Re: Fog of war

That is how I use the rename. I will take a M1A1 and rename to M1 or Abrams. Sure it may not fool most people but it doesnt give away the actual armor or armament at a quick glance (shoot and scoot). But most armor commanders and also all recon units can tell at a glance that that was an Abrams and not a Sherman, or even a Leopard. Maybe they can not tell that it was a M1A2 or have the mobility upgrades and such. I think that the tactic explained with the Nashorn is kinda cheap. But who knows what unit fired that 88mm round if you dont see the vehicle so maybe rename it an 88mm gun just before you fire and then move and rename the unit back. But completely renaming a unit to give false information is using the GAME mechanics for something it is not intended for. After all it is just a game use it to add to the game not cheapen it. What was really funny was the fact that I was Rightdeve's opponent when I saw the PzII icon and the name was Tiger. (he also renamed his Tiger to a PzII) Kinda obvious it wasnt.
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