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  #1  
Old June 21st, 2002, 05:49 PM

CW CW is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

Quote:
Originally posted by Marvin Kosh:
Oh, btw, one thing I thought of, but probably would take a bit of time to do, is.... how about if you could arrange war games with an ally, as an alternative to just sitting your ships above a Fleet/Ship Training facility? The increase you get from war games would really be dependant on how your ships performed, which would be fair enough.

Is that too open to abuse, do you think, or wopuld it actually add something cool when you get to a point where you have no enemies on the horizon but don't want to slit your buddy's throat in case you need him later on?

I have no idea how you would put it in, though, never mind how well it fits.
Just my humble opinion, but it doesn't seem very fitting for a strategic game like this...

Go ahead and wipe your neighbour out! I'm sure his planets will serve you better than your neighbour himself!
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Old June 22nd, 2002, 07:20 AM
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Marvin Kosh Marvin Kosh is offline
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Default Re: Rumours, Suggestions, Features on the Next Update

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Originally posted by CW:
Go ahead and wipe your neighbour out! I'm sure his planets will serve you better than your neighbour himself!
I know.... I was being pretty silly about the idea of there not being a war on the horizon either. It's just, especially with human players, doesn't it make sense to an ally you can count on when the chips are down i.e. you're getting your butt kicked major-style by some guy who opened a warp point on your system and just poured his entire fleet through.

I also don't like the idea of wasting time researching stuff when an ally has it much higher and we can trade for it

I guess it's just me, I'm not that bloodthirsty...
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Old June 22nd, 2002, 09:25 AM

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Default Re: Rumours, Suggestions, Features on the Next Update

umm, about this whole no supply/no weapons firing thing. How does this apply to satellites? Do you need supply storage on sats to get them to fire? If so, how do you resupply them? IIRC, sats can't be added to fleets, so...
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Old June 22nd, 2002, 09:56 AM

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Default Re: Rumours, Suggestions, Features on the Next Update

No, sats don't need supplies to fire. Or rather, they are like bases and have unlimited supplies.
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Old June 22nd, 2002, 09:59 AM

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Default Re: Rumours, Suggestions, Features on the Next Update

Does the same apply for a ship w/ a Quantum Reactor?
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Old June 22nd, 2002, 09:02 PM

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Default Re: Rumours, Suggestions, Features on the Next Update

Since they never run out of supplies, yes.
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Old June 22nd, 2002, 11:51 PM
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Default Re: Rumours, Suggestions, Features on the Next Update

Hate to go off of the Supply topic. But since this thread is for posting what should be in the next patch I'm going to put what I think should be in it. lol. But uhh, I think either in the next patch or SEV they should make derelict ships on the maps. For example: On the screen where you pick what kind of map to use, it has the options of: Grid, Mid-life, Cluster, and so on, they should put an option of a map that's called "War ravaged" or something like that. What this would be is when you select this it would have a bunch of old ships in it that were damaged badly by a great war of the past.

I don't think it would be too tough to add, sicne when you select Ancient map, you have more Black Holes then normal. So it shouldn't be too tough to add to the hard coding or whatever would have to be done to do it.

But then to retrieve these ships you'd have to have a coponate that allows you to beam over crew to take over the ship and get it back home to repair it. To me this would be a awesome addition to the game.

The idea came from Star Trek Armada, in that game you have a system that works along those lines. I just thought I'd mention it. Now you can go back to talking about supplys and so forth. haha. I just wanted to add my 2 cents worth.
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