Quote:
Originally Posted by Calahan
Ok, I think I just about have 2 viable designs for each nation. I will type it all up neatly (rather than my scribbled short-hand versions) and PM you all seperately very soon.
But, @ Burnsaber - With regards the mod I have to make, what happens if two nations have the same Pretender chassis for their build? For example, one nation chooses a Cyclops with Water8, another a Cyclops with Fire8. I can't put F+W on the Cyclops because then both parties benefit from having base paths they shouldn't have. And at 80 points per new path, I doubt I could leave the Cyclops without a base magic path and still have it as a valid design for both players. And obviously this only gets worse if in the above example the two Cyclop's have non Earth paths like W8D8 F8N8.
Is this a problem, or am I missing something?
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In my code I supplied, all monster you make are new, they don't overwrite excisting ones.
So you just create two different new cyclopes. One with F and the other with W.
EDIT: Must.. Resist the urge.. to refresh PM page every 3 seconds..