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June 23rd, 2002, 02:05 PM
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Corporal
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Join Date: Oct 2000
Location: New York
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Re: Rumours, Suggestions, Features on the Next Update
Here is a mod I would love to see, as it would add some real flavor to the game.
Special research points
Have some techs require special research points, which either are required to obtain the tech, or greatly reduce the time involved for research.
Special research points can be acquired by research stations or ships located in special quadrents. Best example would be a black hole quadrent. Players would have to build a starbase or leave a research ship in the black hole quadrent. Research obtained from these units would apply as special research.
Better still, special research could be subdivided to different quadrent types.
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June 23rd, 2002, 04:51 PM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
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Re: Rumours, Suggestions, Features on the Next Update
Manual supply transfer: this option is not sooo "fancy" as you think. It would add some VERY interesting game tactics to SE4. You could for example give the most supply to the first "garde" of ships in case of supply shortage. Also such an option would make special supply ships more worthy.
I would also like to give Space Stations the normal supply rules.
People which dont like to transfer supply points manually, because of micromanagement, could use the current system.
Special research points: great idea. I think this would add greatly to the game.
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June 23rd, 2002, 05:31 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Rumours, Suggestions, Features on the Next Update
"I would also like to give Space Stations the normal supply rules."
I'm doing that for P&N PBW.
Simply change bases into a type of ship. Then fiddle with the weapon mounts and miscellaneous stuff so they can be applied to the new ship-bases.
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June 23rd, 2002, 05:35 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Rumours, Suggestions, Features on the Next Update
Perhaps a variation on Ragnarok's idea of derelect ships would be a ship that could be towed back to a shipyard or with a shipyard ship present could be analyzed for "anchient tech"
I guess it would require a "towing" component.
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June 23rd, 2002, 10:03 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Rumours, Suggestions, Features on the Next Update
Your idea of derelict ships, and SpecialResearch would never likely come out because it is simply what Scenario Editor requies.
Derelict Ships / Space Ruins / Whatever else requies either pre-placed objects or EventTrigger.
SpecialResearch is same, it either requies EventTrigger or other Trigger.
As we all know SEIV lacks any kind of triggers... well thats excluding the Sentry order but that gives you little.
For what i would like to see included in the game i could only say a deeper look on the weapons balance, research tree and racial technologies because IMO this is most important right now, but from what i know Aaron isnt going to make major changes to the technology tree so oh well..
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June 24th, 2002, 12:00 AM
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General
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Join Date: Aug 2000
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Re: Rumours, Suggestions, Features on the Next Update
We had a discussion in another thread not very long ago about changing the way mothballing works. Basically, you could mothball a ship anywhere but it would not stay 'pristine' if it wasn't in a sector with a spaceyard. And it could only be UNmothballed by a spaceyard. So, if you had an emergency of some sort you could effectively abandon a ship by mothballing it. But it would get 'damaged' each turn until it was completely damaged -- or recovered by a spaceyard ship -- and would be destroyed just as if blown up in combat.
Of course, a ship just drifting in space should be open for anyone to board and take. So you would effectively have derelicts, too. And 'salvage' in space! 
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June 24th, 2002, 08:18 PM
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Corporal
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Join Date: Oct 2000
Location: New York
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Re: Rumours, Suggestions, Features on the Next Update
Quote:
Originally posted by Baron Munchausen:
We had a discussion in another thread not very long ago about changing the way mothballing works. Basically, you could mothball a ship anywhere but it would not stay 'pristine' if it wasn't in a sector with a spaceyard. And it could only be UNmothballed by a spaceyard. So, if you had an emergency of some sort you could effectively abandon a ship by mothballing it. But it would get 'damaged' each turn until it was completely damaged -- or recovered by a spaceyard ship -- and would be destroyed just as if blown up in combat.
Of course, a ship just drifting in space should be open for anyone to board and take. So you would effectively have derelicts, too. And 'salvage' in space!
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I'd like to see this approach applied to maitenance; sort of the Sim City approach. Under the current rules, if you don't have enough resources, your ships start going supernova. A better approach IMHO would be for the fleet to take damage in some sort of a ratio equal to the amount of maitenance under 100% paid. Add in a slider bar for maitenance too.
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