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June 23rd, 2002, 05:31 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Rumours, Suggestions, Features on the Next Update
"I would also like to give Space Stations the normal supply rules."
I'm doing that for P&N PBW.
Simply change bases into a type of ship. Then fiddle with the weapon mounts and miscellaneous stuff so they can be applied to the new ship-bases.
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Things you want:
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June 23rd, 2002, 05:35 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Rumours, Suggestions, Features on the Next Update
Perhaps a variation on Ragnarok's idea of derelect ships would be a ship that could be towed back to a shipyard or with a shipyard ship present could be analyzed for "anchient tech"
I guess it would require a "towing" component.
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June 23rd, 2002, 10:03 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Rumours, Suggestions, Features on the Next Update
Your idea of derelict ships, and SpecialResearch would never likely come out because it is simply what Scenario Editor requies.
Derelict Ships / Space Ruins / Whatever else requies either pre-placed objects or EventTrigger.
SpecialResearch is same, it either requies EventTrigger or other Trigger.
As we all know SEIV lacks any kind of triggers... well thats excluding the Sentry order but that gives you little.
For what i would like to see included in the game i could only say a deeper look on the weapons balance, research tree and racial technologies because IMO this is most important right now, but from what i know Aaron isnt going to make major changes to the technology tree so oh well..
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Let the game begin!
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June 24th, 2002, 12:00 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Rumours, Suggestions, Features on the Next Update
We had a discussion in another thread not very long ago about changing the way mothballing works. Basically, you could mothball a ship anywhere but it would not stay 'pristine' if it wasn't in a sector with a spaceyard. And it could only be UNmothballed by a spaceyard. So, if you had an emergency of some sort you could effectively abandon a ship by mothballing it. But it would get 'damaged' each turn until it was completely damaged -- or recovered by a spaceyard ship -- and would be destroyed just as if blown up in combat.
Of course, a ship just drifting in space should be open for anyone to board and take. So you would effectively have derelicts, too. And 'salvage' in space! 
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June 24th, 2002, 08:18 PM
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Corporal
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Join Date: Oct 2000
Location: New York
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Re: Rumours, Suggestions, Features on the Next Update
Quote:
Originally posted by Baron Munchausen:
We had a discussion in another thread not very long ago about changing the way mothballing works. Basically, you could mothball a ship anywhere but it would not stay 'pristine' if it wasn't in a sector with a spaceyard. And it could only be UNmothballed by a spaceyard. So, if you had an emergency of some sort you could effectively abandon a ship by mothballing it. But it would get 'damaged' each turn until it was completely damaged -- or recovered by a spaceyard ship -- and would be destroyed just as if blown up in combat.
Of course, a ship just drifting in space should be open for anyone to board and take. So you would effectively have derelicts, too. And 'salvage' in space!
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I'd like to see this approach applied to maitenance; sort of the Sim City approach. Under the current rules, if you don't have enough resources, your ships start going supernova. A better approach IMHO would be for the fleet to take damage in some sort of a ratio equal to the amount of maitenance under 100% paid. Add in a slider bar for maitenance too.
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June 27th, 2002, 10:02 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Rumours, Suggestions, Features on the Next Update
One more thing, add a delete button on the Strategy window.
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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July 1st, 2002, 11:10 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Rumours, Suggestions, Features on the Next Update
The results from the Racial Tech Trait Poll.
51 voters, with up to 2 votes each, so we are short a few votes of a full 200%
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Poll Results: Racial Tech Trait Poll
Crystalline 12% (6)
Temporal 27% (14)
Psychic 39% (20)
Religious 55% (28)
Organic 41% (21)
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The question was:
Please vote for your Favorites or the most powerfull racial tech traits.
***
I am not surprised about the Crystalline results. I think there is a lot of room for improvement without risk to the game balance.
I am surprised about Religious trait being the winner. I sure the results are close enough for plenty of argument pro and con for the Religious trait.
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So many ugly women, so little beer.
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