Quote:
Originally Posted by alhorro
Damn, it's not possible to describe how I hate clams.
I had to conquer half of the world, have been saving every gem possible for 10 turns, and alchemize everything I had just to cast this 999-Nexus — and it was overwritten (not even dispelled!) in one turn by some fishfolk who had never had more than 20 provinces. This was definitely the most crushing (though predictable) defeat I've ever experienced. Well, Mictlan is certainly doomed now, but while you are taking our lands we'll be forging our own clams, so we can expect this game to last a year more.
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Apoligies for the Nexus overwrite alhorro. But getting the Nexus up seems to have been Jim's entire game plan from the outset judging by what I see (S9 God, clam forgers). Also know that Jim is a particular fan of the Nexus as well. But guessing he lost interest in the game long before his stales kicked in though, as there were a load of clams just sitting in the lab, plus a lot of provinces he hadn't been bothered to search yet (as seen by the recent Atlantis fort jump on the graphs). So would have been interesting to see how this game had gone if Jim had been focused on it.
I wasn't planning on prolonging this game by shifting the power balance around, but I also would have felt bad if I had intentionally played poorly by not putting the Nexus up (as it was a very obvious thing to do). Certainly nothing against you / Mictlan which was left over from my C'tis stewardship. I don't do that sort of thing, and I treat every new game or position exactly as it should be treated. As new, with no outside baggage.
But think you are right in saying this game will go on for quite some time yet. I'm sure wins should be awarded for endurance as well as for conquest
Also starting to agree with many others that making gem producing items unique is the way to go in future MP games.