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June 18th, 2009, 07:20 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Whats the average province count per nation for this map?
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June 18th, 2009, 08:16 AM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by shard
Whats the average province count per nation for this map?
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Theoretically, its over 20 per player. 480 land / 21 players = 22.85 provinces/player. 122 sea / 3 players = 40/player. But reality isn't like that since there are seas that are not accessible to the sea players and on land there are regions of wasteland and swamp that a player can't be forced to start on. So, it isn't perfectly balanced. Some areas the starting positions are more crowded than others. I tried to give everyone at least 4/5 provinces distance from another start position.
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June 18th, 2009, 09:17 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Oh I understand, I'm trying to figure out whats a good average since we are playing without graphs.
Is it possible to turn the graphs on towards the end of the game? Or show them every 10 turns or so?
Quote:
Originally Posted by Firewalker
Quote:
Originally Posted by shard
Whats the average province count per nation for this map?
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Theoretically, its over 20 per player. 480 land / 21 players = 22.85 provinces/player. 122 sea / 3 players = 40/player. But reality isn't like that since there are seas that are not accessible to the sea players and on land there are regions of wasteland and swamp that a player can't be forced to start on. So, it isn't perfectly balanced. Some areas the starting positions are more crowded than others. I tried to give everyone at least 4/5 provinces distance from another start position.
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June 18th, 2009, 12:49 PM
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Private
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Join Date: Apr 2009
Location: Ontario, Canada
Posts: 45
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
I like it better without graphs; it puts a premium on scouting and subterfuge. It your neighbor an aggressive powerhouse with a massive army waiting to attack or a struggling nation? Who knows! Negotiations and diplomacy are more interesting.
Just my 2 cents. This is only the second game I've played, so I'm no expert.
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June 18th, 2009, 04:55 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by Sambo
I like it better without graphs; it puts a premium on scouting and subterfuge. It your neighbor an aggressive powerhouse with a massive army waiting to attack or a struggling nation? Who knows! Negotiations and diplomacy are more interesting.
Just my 2 cents. This is only the second game I've played, so I'm no expert.
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My thoughts as well. I've played in a couple games with graphs on and inevitably as soon as someone pulls away from the pack, a alliance forms to take them down. I guess that can be fun too, kind of a king of the hill type of situation. But, I like a game where there is some uncertainty and bluffing and such is possible.
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June 18th, 2009, 04:49 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Mists of Time: Early Era Newish Player Game [game started]
Quote:
Originally Posted by shard
Oh I understand, I'm trying to figure out whats a good average since we are playing without graphs.
Is it possible to turn the graphs on towards the end of the game? Or show them every 10 turns or so?
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Unfortunately, no. It would be fun to try things like that. Or simple rankings rather actual figures. I especially would like VP scores to be something that could be on. But as it is, they are either on all game or off all game.
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