.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > After Action Reports
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 19th, 2009, 07:01 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Re: DAR: Moscow Region

Try giving the russians 50-100% more points next time.

That should make it tougher.
Reply With Quote
  #2  
Old June 19th, 2009, 08:32 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: Moscow Region

Not sure I can do that with a generated campaign. What the AI takes is based on the cost of my core plus support units. In this case, I used about 22,000 points, so I suspect the AI did the same. The ratio for a "meeting engagement" is 1:1. It varies with other mission types.
Reply With Quote
  #3  
Old June 19th, 2009, 11:01 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: DAR: Moscow Region

Quote:
Originally Posted by RERomine View Post
Not sure I can do that with a generated campaign. What the AI takes is based on the cost of my core plus support units. In this case, I used about 22,000 points, so I suspect the AI did the same. The ratio for a "meeting engagement" is 1:1. It varies with other mission types.
You will have to restart for it to take effect but edit your ini, if you cant find the post with a search I can tell you the line to add. set AI to 130-150% & see how it goes.
Applies to both battles & campaigns vs the AI but if choose 150% keep an eye on your force size to let it have that when its assaulting. You should manage both figures & still remain intact with a few moments of exitment.

The other thing as helos are in your core keep an eye on your airstrikes if not allowed fly them straight off the map they make supporting areas easy
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #4  
Old June 20th, 2009, 12:39 AM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: Moscow Region

Quote:
Originally Posted by Imp View Post
You will have to restart for it to take effect but edit your ini, if you cant find the post with a search I can tell you the line to add. set AI to 130-150% & see how it goes.
Applies to both battles & campaigns vs the AI but if choose 150% keep an eye on your force size to let it have that when its assaulting. You should manage both figures & still remain intact with a few moments of exitment.

The other thing as helos are in your core keep an eye on your airstrikes if not allowed fly them straight off the map they make supporting areas easy
Thanks John!! I wouldn't have known to look if you hadn't mentioned it, but I did find it. To start out, I'm setting mine to 150%. Giving the AI an extra 50% might make being on the defending side a bit more challenging, but I've done defends at much worse odd than that. I tried one where the AI out numbered my defending force 6 to 1, but that was WinSPWW2. Came very close to getting a marginal victory out of it. It ended up a draw. I should be able to handle it in WinSPMBT, but I did have a better handle on the equipment in WW2. With MBT, there are just too many years and too many nations to really know it all inside out.

I'm not big on air strikes or helos, but in the three campaign battles I've fought, I always took two gunships in support. More than anything, I use them as a highly mobile method to support hot spots. In those three battles, they only scored a hand full of kills on APCs. I respect the capability of both helos and fixed wing aircraft, however. My air defense isn't neglected.

Thanks again for the information!
Reply With Quote
  #5  
Old June 20th, 2009, 12:54 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: DAR: Moscow Region

No worries if it does not prove exiting enough once summers over which aint long here could do a PBEM with DAR covering if you fancy. Think we are even enough for some carnage to occur. Type it to word or something & paste to forum 2 turns after so no giveaways.
Reply With Quote
  #6  
Old June 20th, 2009, 04:48 AM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: Moscow Region

Works for me. Just let me know when the mood strikes you. In the meantime, I'm going to take another cut at my campaign with it set at 150%. Considering how light my casualties were in my first battles, I'm thinking giving the AI 50% more points will just mean I will have more to kill.

Do you happen to know if the program in MBT is oriented towards night battles? I've got another low visibility battle. It's 10 this time. I'm seeing an average visibility in the last five battles as just over 11.
Reply With Quote
  #7  
Old June 20th, 2009, 10:36 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: DAR: Moscow Region

I think it depends, last campaign I did first 3 battles were low vis as well 6-20 range I think then high 30s -60+. Perhaps assumes it kicks off at dawn or try changing start date mine started in the winter so made some sense.
Okay should make for a more exiting report will wait a couple of months till the suns gone & playing regular so keeps the pace up.
If someone wants to knock up some maps in the meantime go ahead, nothing special needed just place a few villages or other suitable things as objectives on a generated map.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.